Trait tauri_runtime::Dispatch
source · pub trait Dispatch<T: UserEvent>:
Debug
+ Clone
+ Send
+ Sync
+ Sized
+ 'static {
type Runtime: Runtime<T>;
type WindowBuilder: WindowBuilder;
Show 66 methods
// Required methods
fn run_on_main_thread<F: FnOnce() + Send + 'static>(
&self,
f: F,
) -> Result<()>;
fn on_window_event<F: Fn(&WindowEvent) + Send + 'static>(
&self,
f: F,
) -> Uuid;
fn on_menu_event<F: Fn(&MenuEvent) + Send + 'static>(&self, f: F) -> Uuid;
fn open_devtools(&self);
fn close_devtools(&self);
fn is_devtools_open(&self) -> Result<bool>;
fn url(&self) -> Result<Url>;
fn scale_factor(&self) -> Result<f64>;
fn inner_position(&self) -> Result<PhysicalPosition<i32>>;
fn outer_position(&self) -> Result<PhysicalPosition<i32>>;
fn inner_size(&self) -> Result<PhysicalSize<u32>>;
fn outer_size(&self) -> Result<PhysicalSize<u32>>;
fn is_fullscreen(&self) -> Result<bool>;
fn is_minimized(&self) -> Result<bool>;
fn is_maximized(&self) -> Result<bool>;
fn is_focused(&self) -> Result<bool>;
fn is_decorated(&self) -> Result<bool>;
fn is_resizable(&self) -> Result<bool>;
fn is_maximizable(&self) -> Result<bool>;
fn is_minimizable(&self) -> Result<bool>;
fn is_closable(&self) -> Result<bool>;
fn is_visible(&self) -> Result<bool>;
fn title(&self) -> Result<String>;
fn is_menu_visible(&self) -> Result<bool>;
fn current_monitor(&self) -> Result<Option<Monitor>>;
fn primary_monitor(&self) -> Result<Option<Monitor>>;
fn available_monitors(&self) -> Result<Vec<Monitor>>;
fn raw_window_handle(&self) -> Result<RawWindowHandle>;
fn theme(&self) -> Result<Theme>;
fn center(&self) -> Result<()>;
fn print(&self) -> Result<()>;
fn request_user_attention(
&self,
request_type: Option<UserAttentionType>,
) -> Result<()>;
fn create_window(
&mut self,
pending: PendingWindow<T, Self::Runtime>,
) -> Result<DetachedWindow<T, Self::Runtime>>;
fn set_resizable(&self, resizable: bool) -> Result<()>;
fn set_maximizable(&self, maximizable: bool) -> Result<()>;
fn set_minimizable(&self, minimizable: bool) -> Result<()>;
fn set_closable(&self, closable: bool) -> Result<()>;
fn set_title<S: Into<String>>(&self, title: S) -> Result<()>;
fn maximize(&self) -> Result<()>;
fn unmaximize(&self) -> Result<()>;
fn minimize(&self) -> Result<()>;
fn unminimize(&self) -> Result<()>;
fn show_menu(&self) -> Result<()>;
fn hide_menu(&self) -> Result<()>;
fn show(&self) -> Result<()>;
fn hide(&self) -> Result<()>;
fn close(&self) -> Result<()>;
fn set_decorations(&self, decorations: bool) -> Result<()>;
fn set_always_on_top(&self, always_on_top: bool) -> Result<()>;
fn set_content_protected(&self, protected: bool) -> Result<()>;
fn set_size(&self, size: Size) -> Result<()>;
fn set_min_size(&self, size: Option<Size>) -> Result<()>;
fn set_max_size(&self, size: Option<Size>) -> Result<()>;
fn set_position(&self, position: Position) -> Result<()>;
fn set_fullscreen(&self, fullscreen: bool) -> Result<()>;
fn set_focus(&self) -> Result<()>;
fn set_icon(&self, icon: Icon) -> Result<()>;
fn set_skip_taskbar(&self, skip: bool) -> Result<()>;
fn set_cursor_grab(&self, grab: bool) -> Result<()>;
fn set_cursor_visible(&self, visible: bool) -> Result<()>;
fn set_cursor_icon(&self, icon: CursorIcon) -> Result<()>;
fn set_cursor_position<Pos: Into<Position>>(
&self,
position: Pos,
) -> Result<()>;
fn set_ignore_cursor_events(&self, ignore: bool) -> Result<()>;
fn start_dragging(&self) -> Result<()>;
fn eval_script<S: Into<String>>(&self, script: S) -> Result<()>;
fn update_menu_item(&self, id: u16, update: MenuUpdate) -> Result<()>;
}
Expand description
Webview dispatcher. A thread-safe handle to the webview API.
Required Associated Types§
sourcetype WindowBuilder: WindowBuilder
type WindowBuilder: WindowBuilder
The window builder type.
Required Methods§
sourcefn run_on_main_thread<F: FnOnce() + Send + 'static>(&self, f: F) -> Result<()>
fn run_on_main_thread<F: FnOnce() + Send + 'static>(&self, f: F) -> Result<()>
Run a task on the main thread.
sourcefn on_window_event<F: Fn(&WindowEvent) + Send + 'static>(&self, f: F) -> Uuid
fn on_window_event<F: Fn(&WindowEvent) + Send + 'static>(&self, f: F) -> Uuid
Registers a window event handler.
Registers a window event handler.
sourcefn open_devtools(&self)
fn open_devtools(&self)
Open the web inspector which is usually called devtools.
sourcefn close_devtools(&self)
fn close_devtools(&self)
Close the web inspector which is usually called devtools.
sourcefn is_devtools_open(&self) -> Result<bool>
fn is_devtools_open(&self) -> Result<bool>
Gets the devtools window’s current open state.
sourcefn scale_factor(&self) -> Result<f64>
fn scale_factor(&self) -> Result<f64>
Returns the scale factor that can be used to map logical pixels to physical pixels, and vice versa.
sourcefn inner_position(&self) -> Result<PhysicalPosition<i32>>
fn inner_position(&self) -> Result<PhysicalPosition<i32>>
Returns the position of the top-left hand corner of the window’s client area relative to the top-left hand corner of the desktop.
sourcefn outer_position(&self) -> Result<PhysicalPosition<i32>>
fn outer_position(&self) -> Result<PhysicalPosition<i32>>
Returns the position of the top-left hand corner of the window relative to the top-left hand corner of the desktop.
sourcefn inner_size(&self) -> Result<PhysicalSize<u32>>
fn inner_size(&self) -> Result<PhysicalSize<u32>>
Returns the physical size of the window’s client area.
The client area is the content of the window, excluding the title bar and borders.
sourcefn outer_size(&self) -> Result<PhysicalSize<u32>>
fn outer_size(&self) -> Result<PhysicalSize<u32>>
Returns the physical size of the entire window.
These dimensions include the title bar and borders. If you don’t want that (and you usually don’t), use inner_size instead.
sourcefn is_fullscreen(&self) -> Result<bool>
fn is_fullscreen(&self) -> Result<bool>
Gets the window’s current fullscreen state.
sourcefn is_minimized(&self) -> Result<bool>
fn is_minimized(&self) -> Result<bool>
Gets the window’s current minimized state.
sourcefn is_maximized(&self) -> Result<bool>
fn is_maximized(&self) -> Result<bool>
Gets the window’s current maximized state.
sourcefn is_focused(&self) -> Result<bool>
fn is_focused(&self) -> Result<bool>
Gets the window’s current focus state.
sourcefn is_decorated(&self) -> Result<bool>
fn is_decorated(&self) -> Result<bool>
Gets the window’s current decoration state.
sourcefn is_resizable(&self) -> Result<bool>
fn is_resizable(&self) -> Result<bool>
Gets the window’s current resizable state.
sourcefn is_maximizable(&self) -> Result<bool>
fn is_maximizable(&self) -> Result<bool>
Gets the window’s native maximize button state.
§Platform-specific
- Linux / iOS / Android: Unsupported.
sourcefn is_minimizable(&self) -> Result<bool>
fn is_minimizable(&self) -> Result<bool>
Gets the window’s native minize button state.
§Platform-specific
- Linux / iOS / Android: Unsupported.
sourcefn is_closable(&self) -> Result<bool>
fn is_closable(&self) -> Result<bool>
sourcefn is_visible(&self) -> Result<bool>
fn is_visible(&self) -> Result<bool>
Gets the window’s current visibility state.
Gets the window menu current visibility state.
sourcefn current_monitor(&self) -> Result<Option<Monitor>>
fn current_monitor(&self) -> Result<Option<Monitor>>
Returns the monitor on which the window currently resides.
Returns None if current monitor can’t be detected.
sourcefn primary_monitor(&self) -> Result<Option<Monitor>>
fn primary_monitor(&self) -> Result<Option<Monitor>>
Returns the primary monitor of the system.
Returns None if it can’t identify any monitor as a primary one.
sourcefn available_monitors(&self) -> Result<Vec<Monitor>>
fn available_monitors(&self) -> Result<Vec<Monitor>>
Returns the list of all the monitors available on the system.
fn raw_window_handle(&self) -> Result<RawWindowHandle>
sourcefn request_user_attention(
&self,
request_type: Option<UserAttentionType>,
) -> Result<()>
fn request_user_attention( &self, request_type: Option<UserAttentionType>, ) -> Result<()>
Requests user attention to the window.
Providing None
will unset the request for user attention.
sourcefn create_window(
&mut self,
pending: PendingWindow<T, Self::Runtime>,
) -> Result<DetachedWindow<T, Self::Runtime>>
fn create_window( &mut self, pending: PendingWindow<T, Self::Runtime>, ) -> Result<DetachedWindow<T, Self::Runtime>>
Create a new webview window.
sourcefn set_resizable(&self, resizable: bool) -> Result<()>
fn set_resizable(&self, resizable: bool) -> Result<()>
Updates the window resizable flag.
sourcefn set_maximizable(&self, maximizable: bool) -> Result<()>
fn set_maximizable(&self, maximizable: bool) -> Result<()>
Updates the window’s native maximize button state.
§Platform-specific
- macOS: Disables the “zoom” button in the window titlebar, which is also used to enter fullscreen mode.
- Linux / iOS / Android: Unsupported.
sourcefn set_minimizable(&self, minimizable: bool) -> Result<()>
fn set_minimizable(&self, minimizable: bool) -> Result<()>
Updates the window’s native minimize button state.
§Platform-specific
- Linux / iOS / Android: Unsupported.
sourcefn set_closable(&self, closable: bool) -> Result<()>
fn set_closable(&self, closable: bool) -> Result<()>
Updates the window’s native close button state.
§Platform-specific
- Linux: “GTK+ will do its best to convince the window manager not to show a close button. Depending on the system, this function may not have any effect when called on a window that is already visible”
- iOS / Android: Unsupported.
sourcefn unmaximize(&self) -> Result<()>
fn unmaximize(&self) -> Result<()>
Unmaximizes the window.
sourcefn unminimize(&self) -> Result<()>
fn unminimize(&self) -> Result<()>
Unminimizes the window.
Shows the window menu.
Hides the window menu.
sourcefn set_decorations(&self, decorations: bool) -> Result<()>
fn set_decorations(&self, decorations: bool) -> Result<()>
Updates the hasDecorations flag.
sourcefn set_always_on_top(&self, always_on_top: bool) -> Result<()>
fn set_always_on_top(&self, always_on_top: bool) -> Result<()>
Updates the window alwaysOnTop flag.
sourcefn set_content_protected(&self, protected: bool) -> Result<()>
fn set_content_protected(&self, protected: bool) -> Result<()>
Prevents the window contents from being captured by other apps.
sourcefn set_position(&self, position: Position) -> Result<()>
fn set_position(&self, position: Position) -> Result<()>
Updates the window position.
sourcefn set_fullscreen(&self, fullscreen: bool) -> Result<()>
fn set_fullscreen(&self, fullscreen: bool) -> Result<()>
Updates the window fullscreen state.
sourcefn set_skip_taskbar(&self, skip: bool) -> Result<()>
fn set_skip_taskbar(&self, skip: bool) -> Result<()>
Whether to hide the window icon from the taskbar or not.
sourcefn set_cursor_grab(&self, grab: bool) -> Result<()>
fn set_cursor_grab(&self, grab: bool) -> Result<()>
Grabs the cursor, preventing it from leaving the window.
There’s no guarantee that the cursor will be hidden. You should hide it by yourself if you want so.
sourcefn set_cursor_visible(&self, visible: bool) -> Result<()>
fn set_cursor_visible(&self, visible: bool) -> Result<()>
Modifies the cursor’s visibility.
If false
, this will hide the cursor. If true
, this will show the cursor.
fn set_cursor_icon(&self, icon: CursorIcon) -> Result<()>
sourcefn set_cursor_position<Pos: Into<Position>>(&self, position: Pos) -> Result<()>
fn set_cursor_position<Pos: Into<Position>>(&self, position: Pos) -> Result<()>
Changes the position of the cursor in window coordinates.
sourcefn set_ignore_cursor_events(&self, ignore: bool) -> Result<()>
fn set_ignore_cursor_events(&self, ignore: bool) -> Result<()>
Ignores the window cursor events.
sourcefn start_dragging(&self) -> Result<()>
fn start_dragging(&self) -> Result<()>
Starts dragging the window.
sourcefn eval_script<S: Into<String>>(&self, script: S) -> Result<()>
fn eval_script<S: Into<String>>(&self, script: S) -> Result<()>
Executes javascript on the window this Dispatch
represents.
Applies the specified update
to the menu item associated with the given id
.