tauri_runtime

Trait WindowDispatch

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pub trait WindowDispatch<T: UserEvent>:
    Debug
    + Clone
    + Send
    + Sync
    + Sized
    + 'static {
    type Runtime: Runtime<T>;
    type WindowBuilder: WindowBuilder;

Show 69 methods // Required methods fn run_on_main_thread<F: FnOnce() + Send + 'static>( &self, f: F, ) -> Result<()>; fn on_window_event<F: Fn(&WindowEvent) + Send + 'static>( &self, f: F, ) -> WindowEventId; fn scale_factor(&self) -> Result<f64>; fn inner_position(&self) -> Result<PhysicalPosition<i32>>; fn outer_position(&self) -> Result<PhysicalPosition<i32>>; fn inner_size(&self) -> Result<PhysicalSize<u32>>; fn outer_size(&self) -> Result<PhysicalSize<u32>>; fn is_fullscreen(&self) -> Result<bool>; fn is_minimized(&self) -> Result<bool>; fn is_maximized(&self) -> Result<bool>; fn is_focused(&self) -> Result<bool>; fn is_decorated(&self) -> Result<bool>; fn is_resizable(&self) -> Result<bool>; fn is_maximizable(&self) -> Result<bool>; fn is_minimizable(&self) -> Result<bool>; fn is_closable(&self) -> Result<bool>; fn is_visible(&self) -> Result<bool>; fn is_enabled(&self) -> Result<bool>; fn title(&self) -> Result<String>; fn current_monitor(&self) -> Result<Option<Monitor>>; fn primary_monitor(&self) -> Result<Option<Monitor>>; fn monitor_from_point(&self, x: f64, y: f64) -> Result<Option<Monitor>>; fn available_monitors(&self) -> Result<Vec<Monitor>>; fn window_handle(&self) -> Result<WindowHandle<'_>, HandleError>; fn theme(&self) -> Result<Theme>; fn center(&self) -> Result<()>; fn request_user_attention( &self, request_type: Option<UserAttentionType>, ) -> Result<()>; fn create_window<F: Fn(RawWindow<'_>) + Send + 'static>( &mut self, pending: PendingWindow<T, Self::Runtime>, after_window_creation: Option<F>, ) -> Result<DetachedWindow<T, Self::Runtime>>; fn create_webview( &mut self, pending: PendingWebview<T, Self::Runtime>, ) -> Result<DetachedWebview<T, Self::Runtime>>; fn set_resizable(&self, resizable: bool) -> Result<()>; fn set_enabled(&self, enabled: bool) -> Result<()>; fn set_maximizable(&self, maximizable: bool) -> Result<()>; fn set_minimizable(&self, minimizable: bool) -> Result<()>; fn set_closable(&self, closable: bool) -> Result<()>; fn set_title<S: Into<String>>(&self, title: S) -> Result<()>; fn maximize(&self) -> Result<()>; fn unmaximize(&self) -> Result<()>; fn minimize(&self) -> Result<()>; fn unminimize(&self) -> Result<()>; fn show(&self) -> Result<()>; fn hide(&self) -> Result<()>; fn close(&self) -> Result<()>; fn destroy(&self) -> Result<()>; fn set_decorations(&self, decorations: bool) -> Result<()>; fn set_shadow(&self, enable: bool) -> Result<()>; fn set_always_on_bottom(&self, always_on_bottom: bool) -> Result<()>; fn set_always_on_top(&self, always_on_top: bool) -> Result<()>; fn set_visible_on_all_workspaces( &self, visible_on_all_workspaces: bool, ) -> Result<()>; fn set_background_color(&self, color: Option<Color>) -> Result<()>; fn set_content_protected(&self, protected: bool) -> Result<()>; fn set_size(&self, size: Size) -> Result<()>; fn set_min_size(&self, size: Option<Size>) -> Result<()>; fn set_max_size(&self, size: Option<Size>) -> Result<()>; fn set_size_constraints( &self, constraints: WindowSizeConstraints, ) -> Result<()>; fn set_position(&self, position: Position) -> Result<()>; fn set_fullscreen(&self, fullscreen: bool) -> Result<()>; fn set_focus(&self) -> Result<()>; fn set_icon(&self, icon: Icon<'_>) -> Result<()>; fn set_skip_taskbar(&self, skip: bool) -> Result<()>; fn set_cursor_grab(&self, grab: bool) -> Result<()>; fn set_cursor_visible(&self, visible: bool) -> Result<()>; fn set_cursor_icon(&self, icon: CursorIcon) -> Result<()>; fn set_cursor_position<Pos: Into<Position>>( &self, position: Pos, ) -> Result<()>; fn set_ignore_cursor_events(&self, ignore: bool) -> Result<()>; fn start_dragging(&self) -> Result<()>; fn start_resize_dragging(&self, direction: ResizeDirection) -> Result<()>; fn set_progress_bar(&self, progress_state: ProgressBarState) -> Result<()>; fn set_title_bar_style(&self, style: TitleBarStyle) -> Result<()>; fn set_theme(&self, theme: Option<Theme>) -> Result<()>;
}
Expand description

Window dispatcher. A thread-safe handle to the window APIs.

Required Associated Types§

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type Runtime: Runtime<T>

The runtime this WindowDispatch runs under.

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type WindowBuilder: WindowBuilder

The window builder type.

Required Methods§

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fn run_on_main_thread<F: FnOnce() + Send + 'static>(&self, f: F) -> Result<()>

Run a task on the main thread.

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fn on_window_event<F: Fn(&WindowEvent) + Send + 'static>( &self, f: F, ) -> WindowEventId

Registers a window event handler.

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fn scale_factor(&self) -> Result<f64>

Returns the scale factor that can be used to map logical pixels to physical pixels, and vice versa.

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fn inner_position(&self) -> Result<PhysicalPosition<i32>>

Returns the position of the top-left hand corner of the window’s client area relative to the top-left hand corner of the desktop.

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fn outer_position(&self) -> Result<PhysicalPosition<i32>>

Returns the position of the top-left hand corner of the window relative to the top-left hand corner of the desktop.

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fn inner_size(&self) -> Result<PhysicalSize<u32>>

Returns the physical size of the window’s client area.

The client area is the content of the window, excluding the title bar and borders.

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fn outer_size(&self) -> Result<PhysicalSize<u32>>

Returns the physical size of the entire window.

These dimensions include the title bar and borders. If you don’t want that (and you usually don’t), use inner_size instead.

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fn is_fullscreen(&self) -> Result<bool>

Gets the window’s current fullscreen state.

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fn is_minimized(&self) -> Result<bool>

Gets the window’s current minimized state.

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fn is_maximized(&self) -> Result<bool>

Gets the window’s current maximized state.

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fn is_focused(&self) -> Result<bool>

Gets the window’s current focus state.

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fn is_decorated(&self) -> Result<bool>

Gets the window’s current decoration state.

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fn is_resizable(&self) -> Result<bool>

Gets the window’s current resizable state.

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fn is_maximizable(&self) -> Result<bool>

Gets the window’s native maximize button state.

§Platform-specific
  • Linux / iOS / Android: Unsupported.
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fn is_minimizable(&self) -> Result<bool>

Gets the window’s native minimize button state.

§Platform-specific
  • Linux / iOS / Android: Unsupported.
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fn is_closable(&self) -> Result<bool>

Gets the window’s native close button state.

§Platform-specific
  • iOS / Android: Unsupported.
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fn is_visible(&self) -> Result<bool>

Gets the window’s current visibility state.

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fn is_enabled(&self) -> Result<bool>

Whether the window is enabled or disable.

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fn title(&self) -> Result<String>

Gets the window’s current title.

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fn current_monitor(&self) -> Result<Option<Monitor>>

Returns the monitor on which the window currently resides.

Returns None if current monitor can’t be detected.

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fn primary_monitor(&self) -> Result<Option<Monitor>>

Returns the primary monitor of the system.

Returns None if it can’t identify any monitor as a primary one.

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fn monitor_from_point(&self, x: f64, y: f64) -> Result<Option<Monitor>>

Returns the monitor that contains the given point.

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fn available_monitors(&self) -> Result<Vec<Monitor>>

Returns the list of all the monitors available on the system.

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fn window_handle(&self) -> Result<WindowHandle<'_>, HandleError>

Raw window handle.

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fn theme(&self) -> Result<Theme>

Returns the current window theme.

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fn center(&self) -> Result<()>

Centers the window.

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fn request_user_attention( &self, request_type: Option<UserAttentionType>, ) -> Result<()>

Requests user attention to the window.

Providing None will unset the request for user attention.

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fn create_window<F: Fn(RawWindow<'_>) + Send + 'static>( &mut self, pending: PendingWindow<T, Self::Runtime>, after_window_creation: Option<F>, ) -> Result<DetachedWindow<T, Self::Runtime>>

Create a new window.

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fn create_webview( &mut self, pending: PendingWebview<T, Self::Runtime>, ) -> Result<DetachedWebview<T, Self::Runtime>>

Create a new webview.

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fn set_resizable(&self, resizable: bool) -> Result<()>

Updates the window resizable flag.

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fn set_enabled(&self, enabled: bool) -> Result<()>

Enable or disable the window.

§Platform-specific
  • Android / iOS: Unsupported.
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fn set_maximizable(&self, maximizable: bool) -> Result<()>

Updates the window’s native maximize button state.

§Platform-specific
  • macOS: Disables the “zoom” button in the window titlebar, which is also used to enter fullscreen mode.
  • Linux / iOS / Android: Unsupported.
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fn set_minimizable(&self, minimizable: bool) -> Result<()>

Updates the window’s native minimize button state.

§Platform-specific
  • Linux / iOS / Android: Unsupported.
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fn set_closable(&self, closable: bool) -> Result<()>

Updates the window’s native close button state.

§Platform-specific
  • Linux: “GTK+ will do its best to convince the window manager not to show a close button. Depending on the system, this function may not have any effect when called on a window that is already visible”
  • iOS / Android: Unsupported.
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fn set_title<S: Into<String>>(&self, title: S) -> Result<()>

Updates the window title.

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fn maximize(&self) -> Result<()>

Maximizes the window.

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fn unmaximize(&self) -> Result<()>

Unmaximizes the window.

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fn minimize(&self) -> Result<()>

Minimizes the window.

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fn unminimize(&self) -> Result<()>

Unminimizes the window.

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fn show(&self) -> Result<()>

Shows the window.

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fn hide(&self) -> Result<()>

Hides the window.

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fn close(&self) -> Result<()>

Closes the window.

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fn destroy(&self) -> Result<()>

Destroys the window.

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fn set_decorations(&self, decorations: bool) -> Result<()>

Updates the decorations flag.

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fn set_shadow(&self, enable: bool) -> Result<()>

Updates the shadow flag.

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fn set_always_on_bottom(&self, always_on_bottom: bool) -> Result<()>

Updates the window alwaysOnBottom flag.

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fn set_always_on_top(&self, always_on_top: bool) -> Result<()>

Updates the window alwaysOnTop flag.

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fn set_visible_on_all_workspaces( &self, visible_on_all_workspaces: bool, ) -> Result<()>

Updates the window visibleOnAllWorkspaces flag.

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fn set_background_color(&self, color: Option<Color>) -> Result<()>

Set the window background.

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fn set_content_protected(&self, protected: bool) -> Result<()>

Prevents the window contents from being captured by other apps.

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fn set_size(&self, size: Size) -> Result<()>

Resizes the window.

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fn set_min_size(&self, size: Option<Size>) -> Result<()>

Updates the window min inner size.

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fn set_max_size(&self, size: Option<Size>) -> Result<()>

Updates the window max inner size.

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fn set_size_constraints(&self, constraints: WindowSizeConstraints) -> Result<()>

Sets this window’s minimum inner width.

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fn set_position(&self, position: Position) -> Result<()>

Updates the window position.

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fn set_fullscreen(&self, fullscreen: bool) -> Result<()>

Updates the window fullscreen state.

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fn set_focus(&self) -> Result<()>

Bring the window to front and focus.

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fn set_icon(&self, icon: Icon<'_>) -> Result<()>

Updates the window icon.

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fn set_skip_taskbar(&self, skip: bool) -> Result<()>

Whether to hide the window icon from the taskbar or not.

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fn set_cursor_grab(&self, grab: bool) -> Result<()>

Grabs the cursor, preventing it from leaving the window.

There’s no guarantee that the cursor will be hidden. You should hide it by yourself if you want so.

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fn set_cursor_visible(&self, visible: bool) -> Result<()>

Modifies the cursor’s visibility.

If false, this will hide the cursor. If true, this will show the cursor.

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fn set_cursor_icon(&self, icon: CursorIcon) -> Result<()>

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fn set_cursor_position<Pos: Into<Position>>(&self, position: Pos) -> Result<()>

Changes the position of the cursor in window coordinates.

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fn set_ignore_cursor_events(&self, ignore: bool) -> Result<()>

Ignores the window cursor events.

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fn start_dragging(&self) -> Result<()>

Starts dragging the window.

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fn start_resize_dragging(&self, direction: ResizeDirection) -> Result<()>

Starts resize-dragging the window.

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fn set_progress_bar(&self, progress_state: ProgressBarState) -> Result<()>

Sets the taskbar progress state.

§Platform-specific
  • Linux / macOS: Progress bar is app-wide and not specific to this window. Only supported desktop environments with libunity (e.g. GNOME).
  • iOS / Android: Unsupported.
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fn set_title_bar_style(&self, style: TitleBarStyle) -> Result<()>

Sets the title bar style. Available on macOS only.

§Platform-specific
  • Linux / Windows / iOS / Android: Unsupported.
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fn set_theme(&self, theme: Option<Theme>) -> Result<()>

Sets the theme for this window.

§Platform-specific
  • Linux / macOS: Theme is app-wide and not specific to this window.
  • iOS / Android: Unsupported.

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§