Struct tauri_utils::config::BundleConfig

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pub struct BundleConfig {
Show 18 fields pub active: bool, pub targets: BundleTarget, pub identifier: String, pub publisher: Option<String>, pub icon: Vec<String>, pub resources: Option<BundleResources>, pub copyright: Option<String>, pub category: Option<String>, pub short_description: Option<String>, pub long_description: Option<String>, pub use_local_tools_dir: bool, pub appimage: AppImageConfig, pub deb: DebConfig, pub rpm: RpmConfig, pub dmg: DmgConfig, pub macos: MacConfig, pub external_bin: Option<Vec<String>>, pub windows: WindowsConfig,
}
Expand description

Configuration for tauri-bundler.

See more: https://tauri.app/v1/api/config#bundleconfig

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§active: bool

Whether Tauri should bundle your application or just output the executable.

§targets: BundleTarget

The bundle targets, currently supports [“deb”, “rpm”, “appimage”, “nsis”, “msi”, “app”, “dmg”, “updater”] or “all”.

§identifier: String

The application identifier in reverse domain name notation (e.g. com.tauri.example). This string must be unique across applications since it is used in system configurations like the bundle ID and path to the webview data directory. This string must contain only alphanumeric characters (A–Z, a–z, and 0–9), hyphens (-), and periods (.).

§publisher: Option<String>

The application’s publisher. Defaults to the second element in the identifier string. Currently maps to the Manufacturer property of the Windows Installer.

§icon: Vec<String>

The app’s icons

§resources: Option<BundleResources>

App resources to bundle. Each resource is a path to a file or directory. Glob patterns are supported.

§copyright: Option<String>

A copyright string associated with your application.

§category: Option<String>

The application kind.

Should be one of the following: Business, DeveloperTool, Education, Entertainment, Finance, Game, ActionGame, AdventureGame, ArcadeGame, BoardGame, CardGame, CasinoGame, DiceGame, EducationalGame, FamilyGame, KidsGame, MusicGame, PuzzleGame, RacingGame, RolePlayingGame, SimulationGame, SportsGame, StrategyGame, TriviaGame, WordGame, GraphicsAndDesign, HealthcareAndFitness, Lifestyle, Medical, Music, News, Photography, Productivity, Reference, SocialNetworking, Sports, Travel, Utility, Video, Weather.

§short_description: Option<String>

A short description of your application.

§long_description: Option<String>

A longer, multi-line description of the application.

§use_local_tools_dir: bool

Whether to use the project’s target directory, for caching build tools (e.g., Wix and NSIS) when building this application. Defaults to false.

If true, tools will be cached in target\.tauri-tools. If false, tools will be cached in the current user’s platform-specific cache directory.

An example where it can be appropriate to set this to true is when building this application as a Windows System user (e.g., AWS EC2 workloads), because the Window system’s app data directory is restricted.

§appimage: AppImageConfig

Configuration for the AppImage bundle.

§deb: DebConfig

Configuration for the Debian bundle.

§rpm: RpmConfig

Configuration for the RPM bundle.

§dmg: DmgConfig

DMG-specific settings.

§macos: MacConfig

Configuration for the macOS bundles.

§external_bin: Option<Vec<String>>

A list of—either absolute or relative—paths to binaries to embed with your application.

Note that Tauri will look for system-specific binaries following the pattern “binary-name{-target-triple}{.system-extension}”.

E.g. for the external binary “my-binary”, Tauri looks for:

  • “my-binary-x86_64-pc-windows-msvc.exe” for Windows
  • “my-binary-x86_64-apple-darwin” for macOS
  • “my-binary-x86_64-unknown-linux-gnu” for Linux

so don’t forget to provide binaries for all targeted platforms.

§windows: WindowsConfig

Configuration for the Windows bundle.

Trait Implementations§

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impl Clone for BundleConfig

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fn clone(&self) -> BundleConfig

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BundleConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for BundleConfig

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fn default() -> BundleConfig

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for BundleConfig

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for BundleConfig

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fn eq(&self, other: &BundleConfig) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for BundleConfig

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for BundleConfig

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impl StructuralPartialEq for BundleConfig

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where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn equivalent(&self, key: &K) -> bool

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