tauri_utils::config

Struct BundleConfig

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pub struct BundleConfig {
Show 21 fields pub active: bool, pub targets: BundleTarget, pub create_updater_artifacts: Updater, pub publisher: Option<String>, pub homepage: Option<String>, pub icon: Vec<String>, pub resources: Option<BundleResources>, pub copyright: Option<String>, pub license: Option<String>, pub license_file: Option<PathBuf>, pub category: Option<String>, pub file_associations: Option<Vec<FileAssociation>>, pub short_description: Option<String>, pub long_description: Option<String>, pub use_local_tools_dir: bool, pub external_bin: Option<Vec<String>>, pub windows: WindowsConfig, pub linux: LinuxConfig, pub macos: MacConfig, pub ios: IosConfig, pub android: AndroidConfig,
}
Expand description

Configuration for tauri-bundler.

See more: https://v2.tauri.app/reference/config/#bundleconfig

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§active: bool

Whether Tauri should bundle your application or just output the executable.

§targets: BundleTarget

The bundle targets, currently supports [“deb”, “rpm”, “appimage”, “nsis”, “msi”, “app”, “dmg”] or “all”.

§create_updater_artifacts: Updater

Produce updaters and their signatures or not

§publisher: Option<String>

The application’s publisher. Defaults to the second element in the identifier string.

Currently maps to the Manufacturer property of the Windows Installer and the Maintainer field of debian packages if the Cargo.toml does not have the authors field.

§homepage: Option<String>

A url to the home page of your application. If unset, will fallback to homepage defined in Cargo.toml.

Supported bundle targets: deb, rpm, nsis and msi.

§icon: Vec<String>

The app’s icons

§resources: Option<BundleResources>

App resources to bundle. Each resource is a path to a file or directory. Glob patterns are supported.

§copyright: Option<String>

A copyright string associated with your application.

§license: Option<String>

The package’s license identifier to be included in the appropriate bundles. If not set, defaults to the license from the Cargo.toml file.

§license_file: Option<PathBuf>

The path to the license file to be included in the appropriate bundles.

§category: Option<String>

The application kind.

Should be one of the following: Business, DeveloperTool, Education, Entertainment, Finance, Game, ActionGame, AdventureGame, ArcadeGame, BoardGame, CardGame, CasinoGame, DiceGame, EducationalGame, FamilyGame, KidsGame, MusicGame, PuzzleGame, RacingGame, RolePlayingGame, SimulationGame, SportsGame, StrategyGame, TriviaGame, WordGame, GraphicsAndDesign, HealthcareAndFitness, Lifestyle, Medical, Music, News, Photography, Productivity, Reference, SocialNetworking, Sports, Travel, Utility, Video, Weather.

§file_associations: Option<Vec<FileAssociation>>

File associations to application.

§short_description: Option<String>

A short description of your application.

§long_description: Option<String>

A longer, multi-line description of the application.

§use_local_tools_dir: bool

Whether to use the project’s target directory, for caching build tools (e.g., Wix and NSIS) when building this application. Defaults to false.

If true, tools will be cached in target\.tauri-tools. If false, tools will be cached in the current user’s platform-specific cache directory.

An example where it can be appropriate to set this to true is when building this application as a Windows System user (e.g., AWS EC2 workloads), because the Window system’s app data directory is restricted.

§external_bin: Option<Vec<String>>

A list of—either absolute or relative—paths to binaries to embed with your application.

Note that Tauri will look for system-specific binaries following the pattern “binary-name{-target-triple}{.system-extension}”.

E.g. for the external binary “my-binary”, Tauri looks for:

  • “my-binary-x86_64-pc-windows-msvc.exe” for Windows
  • “my-binary-x86_64-apple-darwin” for macOS
  • “my-binary-x86_64-unknown-linux-gnu” for Linux

so don’t forget to provide binaries for all targeted platforms.

§windows: WindowsConfig

Configuration for the Windows bundles.

§linux: LinuxConfig

Configuration for the Linux bundles.

§macos: MacConfig

Configuration for the macOS bundles.

§ios: IosConfig

iOS configuration.

§android: AndroidConfig

Android configuration.

Trait Implementations§

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impl Clone for BundleConfig

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fn clone(&self) -> BundleConfig

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BundleConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for BundleConfig

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fn default() -> BundleConfig

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for BundleConfig

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for BundleConfig

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fn eq(&self, other: &BundleConfig) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for BundleConfig

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for BundleConfig

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impl StructuralPartialEq for BundleConfig

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