pub struct BundleConfig {Show 21 fields
pub active: bool,
pub targets: BundleTarget,
pub create_updater_artifacts: Updater,
pub publisher: Option<String>,
pub homepage: Option<String>,
pub icon: Vec<String>,
pub resources: Option<BundleResources>,
pub copyright: Option<String>,
pub license: Option<String>,
pub license_file: Option<PathBuf>,
pub category: Option<String>,
pub file_associations: Option<Vec<FileAssociation>>,
pub short_description: Option<String>,
pub long_description: Option<String>,
pub use_local_tools_dir: bool,
pub external_bin: Option<Vec<String>>,
pub windows: WindowsConfig,
pub linux: LinuxConfig,
pub macos: MacConfig,
pub ios: IosConfig,
pub android: AndroidConfig,
}
Expand description
Configuration for tauri-bundler.
See more: https://v2.tauri.app/reference/config/#bundleconfig
Fields§
§active: bool
Whether Tauri should bundle your application or just output the executable.
targets: BundleTarget
The bundle targets, currently supports [“deb”, “rpm”, “appimage”, “nsis”, “msi”, “app”, “dmg”] or “all”.
create_updater_artifacts: Updater
Produce updaters and their signatures or not
publisher: Option<String>
The application’s publisher. Defaults to the second element in the identifier string.
Currently maps to the Manufacturer property of the Windows Installer and the Maintainer field of debian packages if the Cargo.toml does not have the authors field.
homepage: Option<String>
A url to the home page of your application. If unset, will
fallback to homepage
defined in Cargo.toml
.
Supported bundle targets: deb
, rpm
, nsis
and msi
.
icon: Vec<String>
The app’s icons
resources: Option<BundleResources>
App resources to bundle. Each resource is a path to a file or directory. Glob patterns are supported.
copyright: Option<String>
A copyright string associated with your application.
license: Option<String>
The package’s license identifier to be included in the appropriate bundles. If not set, defaults to the license from the Cargo.toml file.
license_file: Option<PathBuf>
The path to the license file to be included in the appropriate bundles.
category: Option<String>
The application kind.
Should be one of the following: Business, DeveloperTool, Education, Entertainment, Finance, Game, ActionGame, AdventureGame, ArcadeGame, BoardGame, CardGame, CasinoGame, DiceGame, EducationalGame, FamilyGame, KidsGame, MusicGame, PuzzleGame, RacingGame, RolePlayingGame, SimulationGame, SportsGame, StrategyGame, TriviaGame, WordGame, GraphicsAndDesign, HealthcareAndFitness, Lifestyle, Medical, Music, News, Photography, Productivity, Reference, SocialNetworking, Sports, Travel, Utility, Video, Weather.
file_associations: Option<Vec<FileAssociation>>
File associations to application.
short_description: Option<String>
A short description of your application.
long_description: Option<String>
A longer, multi-line description of the application.
use_local_tools_dir: bool
Whether to use the project’s target
directory, for caching build tools (e.g., Wix and NSIS) when building this application. Defaults to false
.
If true, tools will be cached in target\.tauri-tools
.
If false, tools will be cached in the current user’s platform-specific cache directory.
An example where it can be appropriate to set this to true
is when building this application as a Windows System user (e.g., AWS EC2 workloads),
because the Window system’s app data directory is restricted.
external_bin: Option<Vec<String>>
A list of—either absolute or relative—paths to binaries to embed with your application.
Note that Tauri will look for system-specific binaries following the pattern “binary-name{-target-triple}{.system-extension}”.
E.g. for the external binary “my-binary”, Tauri looks for:
- “my-binary-x86_64-pc-windows-msvc.exe” for Windows
- “my-binary-x86_64-apple-darwin” for macOS
- “my-binary-x86_64-unknown-linux-gnu” for Linux
so don’t forget to provide binaries for all targeted platforms.
windows: WindowsConfig
Configuration for the Windows bundles.
linux: LinuxConfig
Configuration for the Linux bundles.
macos: MacConfig
Configuration for the macOS bundles.
ios: IosConfig
iOS configuration.
android: AndroidConfig
Android configuration.
Trait Implementations§
Source§impl Clone for BundleConfig
impl Clone for BundleConfig
Source§fn clone(&self) -> BundleConfig
fn clone(&self) -> BundleConfig
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for BundleConfig
impl Debug for BundleConfig
Source§impl Default for BundleConfig
impl Default for BundleConfig
Source§fn default() -> BundleConfig
fn default() -> BundleConfig
Source§impl<'de> Deserialize<'de> for BundleConfig
impl<'de> Deserialize<'de> for BundleConfig
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl PartialEq for BundleConfig
impl PartialEq for BundleConfig
Source§impl Serialize for BundleConfig
impl Serialize for BundleConfig
impl Eq for BundleConfig
impl StructuralPartialEq for BundleConfig
Auto Trait Implementations§
impl Freeze for BundleConfig
impl RefUnwindSafe for BundleConfig
impl Send for BundleConfig
impl Sync for BundleConfig
impl Unpin for BundleConfig
impl UnwindSafe for BundleConfig
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key
and return true
if they are equal.Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key
and return true
if they are equal.