Struct teloxide_core::payloads::SendGame
source · pub struct SendGame {
pub chat_id: u32,
pub game_short_name: String,
pub message_thread_id: Option<i32>,
pub disable_notification: Option<bool>,
pub protect_content: Option<bool>,
pub reply_to_message_id: Option<i32>,
pub allow_sending_without_reply: Option<bool>,
pub reply_markup: Option<ReplyMarkup>,
}
Expand description
Use this method to send a game. On success, the sent Message
is returned.
Fields§
§chat_id: u32
Unique identifier for the target chat
game_short_name: String
Short name of the game, serves as the unique identifier for the game. Set up your games via Botfather.
message_thread_id: Option<i32>
Unique identifier for the target message thread (topic) of the forum; for forum supergroups only
disable_notification: Option<bool>
Sends the message silently. Users will receive a notification with no sound.
protect_content: Option<bool>
Protects the contents of sent messages from forwarding and saving
reply_to_message_id: Option<i32>
If the message is a reply, ID of the original message
allow_sending_without_reply: Option<bool>
Pass True, if the message should be sent even if the specified replied-to message is not found
reply_markup: Option<ReplyMarkup>
A JSON-serialized object for an inline keyboard. If empty, one ‘Play game_title’ button will be shown. If not empty, the first button must launch the game.
Implementations§
Trait Implementations§
source§impl PartialEq<SendGame> for SendGame
impl PartialEq<SendGame> for SendGame
source§impl Payload for SendGame
impl Payload for SendGame
source§fn timeout_hint(&self) -> Option<Duration>
fn timeout_hint(&self) -> Option<Duration>
GetUpdates
with
big timeout
), the minimum timeout that should be used.impl Eq for SendGame
impl StructuralEq for SendGame
impl StructuralPartialEq for SendGame
Auto Trait Implementations§
impl RefUnwindSafe for SendGame
impl Send for SendGame
impl Sync for SendGame
impl Unpin for SendGame
impl UnwindSafe for SendGame
Blanket Implementations§
source§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key
and return true
if they are equal.