Struct teloxide_core::payloads::SetGameScore
source · pub struct SetGameScore {
pub user_id: UserId,
pub score: u64,
pub chat_id: u32,
pub message_id: MessageId,
pub force: Option<bool>,
pub disable_edit_message: Option<bool>,
}
Expand description
Use this method to set the score of the specified user in a game. On success, returns the edited Message
. Returns an error, if the new score is not greater than the user’s current score in the chat and force is False.
See also: SetGameScoreInline
Fields§
§user_id: UserId
User identifier
score: u64
New score
chat_id: u32
Unique identifier for the target chat
message_id: MessageId
Identifier of the message to edit
force: Option<bool>
Pass True, if the high score is allowed to decrease. This can be useful when fixing mistakes or banning cheaters
disable_edit_message: Option<bool>
Pass True, if the game message should not be automatically edited to include the current scoreboard
Implementations§
Trait Implementations§
source§impl Clone for SetGameScore
impl Clone for SetGameScore
source§impl Debug for SetGameScore
impl Debug for SetGameScore
source§impl Hash for SetGameScore
impl Hash for SetGameScore
source§impl PartialEq<SetGameScore> for SetGameScore
impl PartialEq<SetGameScore> for SetGameScore
source§fn eq(&self, other: &SetGameScore) -> bool
fn eq(&self, other: &SetGameScore) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Payload for SetGameScore
impl Payload for SetGameScore
source§fn timeout_hint(&self) -> Option<Duration>
fn timeout_hint(&self) -> Option<Duration>
If this payload may take long time to execute (e.g.
GetUpdates
with
big timeout
), the minimum timeout that should be used.source§impl Serialize for SetGameScore
impl Serialize for SetGameScore
impl Eq for SetGameScore
impl StructuralEq for SetGameScore
impl StructuralPartialEq for SetGameScore
Auto Trait Implementations§
impl RefUnwindSafe for SetGameScore
impl Send for SetGameScore
impl Sync for SetGameScore
impl Unpin for SetGameScore
impl UnwindSafe for SetGameScore
Blanket Implementations§
source§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.