Expand description
Thread priority. A library for changing thread’s priority.
§Usage
Setting thread priority to minimum:
use thread_priority::*;
assert!(set_current_thread_priority(ThreadPriority::Min).is_ok());
// Or like this:
assert!(ThreadPriority::Min.set_for_current().is_ok());
§More examples
§Minimal cross-platform examples
Setting current thread’s priority to minimum:
use thread_priority::*;
assert!(set_current_thread_priority(ThreadPriority::Min).is_ok());
The same as above but using a specific value:
use thread_priority::*;
use std::convert::TryInto;
// The lower the number the lower the priority.
assert!(set_current_thread_priority(ThreadPriority::Crossplatform(0.try_into().unwrap())).is_ok());
§Building a thread using the ThreadBuilderExt
trait
use thread_priority::*;
use thread_priority::ThreadBuilderExt;
let thread = std::thread::Builder::new()
.name("MyNewThread".to_owned())
.spawn_with_priority(ThreadPriority::Max, |result| {
// This is printed out from within the spawned thread.
println!("Set priority result: {:?}", result);
assert!(result.is_ok());
}).unwrap();
thread.join();
// This also support scoped thread.
let x = 0;
std::thread::scope(|s|{
std::thread::Builder::new()
.name("MyNewThread".to_owned())
.spawn_scoped_with_priority(s, ThreadPriority::Max, |result| {
// This is printed out from within the spawned thread.
println!("Set priority result: {:?}", result);
assert!(result.is_ok());
dbg!(&x);
}).unwrap();
});
§Building a thread using the ThreadScopeExt
trait
use thread_priority::*;
let x = 0;
std::thread::scope(|s|{
s.spawn_with_priority(ThreadPriority::Max, |result| {
// This is printed out from within the spawned thread.
println!("Set priority result: {:?}", result);
assert!(result.is_ok());
dbg!(&x);
});
});
§Building a thread using the ThreadBuilder
.
use thread_priority::*;
let thread = ThreadBuilder::default()
.name("MyThread")
.priority(ThreadPriority::Max)
.spawn(|result| {
// This is printed out from within the spawned thread.
println!("Set priority result: {:?}", result);
assert!(result.is_ok());
}).unwrap();
thread.join();
// Another example where we don't care about the priority having been set.
let thread = ThreadBuilder::default()
.name("MyThread")
.priority(ThreadPriority::Max)
.spawn_careless(|| {
// This is printed out from within the spawned thread.
println!("We don't care about the priority result.");
}).unwrap();
thread.join();
// Scoped thread is also supported if the compiler version is at least 1.63.
let mut x = 0;
std::thread::scope(|s|{
let thread = ThreadBuilder::default()
.name("MyThread")
.priority(ThreadPriority::Max)
.spawn_scoped(s, |result| {
// This is printed out from within the spawned thread.
println!("Set priority result: {:?}", result);
assert!(result.is_ok());
x += 1;
}).unwrap();
thread.join();
});
assert_eq!(x, 1);
// Scoped thread also has a "careless" mode.
std::thread::scope(|s|{
let thread = ThreadBuilder::default()
.name("MyThread")
.priority(ThreadPriority::Max)
.spawn_scoped_careless(s, || {
// This is printed out from within the spawned thread.
println!("We don't care about the priority result.");
x += 1;
}).unwrap();
thread.join();
});
assert_eq!(x, 2);
§Using ThreadExt
trait on the current thread
use thread_priority::*;
assert!(std::thread::current().get_priority().is_ok());
println!("This thread's native id is: {:?}", std::thread::current().get_native_id());
Re-exports§
pub use windows::*;
Modules§
- This module defines the windows thread control.
Structs§
- Represents an OS thread.
- A copy of the
std::thread::Builder
builder allowing to set priority settings. - Platform-specific thread priority value.
- Platform-independent thread priority value. Should be in
[0; 100)
range. The higher the number is - the higher the priority.
Enums§
- A error type
- Thread priority enumeration.
Traits§
- Adds thread building functions using the priority.
- Adds scoped thread building functions using the priority.
Functions§
- Spawns a thread with the specified priority.
- Spawns a thread with the specified priority. This is different from
spawn
in a way that the passed function doesn’t need to accept theThreadPriority::set_for_current
result. In case of an error, the error is logged using the logging facilities. - Spawns a scoped thread with the specified priority.
- Spawns a scoped thread with the specified priority. This is different from
spawn_scoped
in a way that the passed function doesn’t need to accept theThreadPriority::set_for_current
result. In case of an error, the error is logged using the logging facilities.