Enum tiny_skia::Shader [−][src]
pub enum Shader<'a> {
SolidColor(Color),
LinearGradient(LinearGradient),
RadialGradient(RadialGradient),
Pattern(Pattern<'a>),
}
Expand description
A shader specifies the source color(s) for what is being drawn.
If a paint has no shader, then the paint’s color is used. If the paint has a shader, then the shader’s color(s) are use instead, but they are modulated by the paint’s alpha. This makes it easy to create a shader once (e.g. bitmap tiling or gradient) and then change its transparency without having to modify the original shader. Only the paint’s alpha needs to be modified.
Variants
A solid color shader.
Tuple Fields of SolidColor
0: Color
A linear gradient shader.
Tuple Fields of LinearGradient
A radial gradient shader.
Tuple Fields of RadialGradient
A pattern shader.
Tuple Fields of Pattern
0: Pattern<'a>
Implementations
Checks if the shader is guaranteed to produce only opaque colors.
Shifts shader’s opacity.
opacity
will be clamped to the 0..=1 range.
This is roughly the same as Skia’s SkPaint::setAlpha
.
Unlike Skia, we do not support global alpha/opacity, which is in Skia
is set via the alpha channel of the SkPaint::fColor4f
.
Instead, you can shift the opacity of the shader to whatever value you need.
- For
SolidColor
this function will multiplycolor.alpha
byopacity
. - For gradients this function will multiply all colors by
opacity
. - For
Pattern
this function will multiplyPatter::opacity
byopacity
.
Trait Implementations
Auto Trait Implementations
impl<'a> RefUnwindSafe for Shader<'a>
impl<'a> UnwindSafe for Shader<'a>
Blanket Implementations
Mutably borrows from an owned value. Read more