sync
only.Expand description
A multi-producer, multi-consumer broadcast queue. Each sent value is seen by all consumers.
A Sender
is used to broadcast values to all connected Receiver
values. Sender
handles are clone-able, allowing concurrent send and
receive actions. Sender
and Receiver
are both Send
and Sync
as
long as T
is also Send
or Sync
respectively.
When a value is sent, all Receiver
handles are notified and will
receive the value. The value is stored once inside the channel and cloned on
demand for each receiver. Once all receivers have received a clone of the
value, the value is released from the channel.
A channel is created by calling channel
, specifying the maximum number
of messages the channel can retain at any given time.
New Receiver
handles are created by calling Sender::subscribe
. The
returned Receiver
will receive values sent after the call to
subscribe
.
This channel is also suitable for the single-producer multi-consumer use-case, where a single sender broadcasts values to many receivers.
Lagging
As sent messages must be retained until all Receiver
handles receive
a clone, broadcast channels are susceptible to the “slow receiver” problem.
In this case, all but one receiver are able to receive values at the rate
they are sent. Because one receiver is stalled, the channel starts to fill
up.
This broadcast channel implementation handles this case by setting a hard
upper bound on the number of values the channel may retain at any given
time. This upper bound is passed to the channel
function as an argument.
If a value is sent when the channel is at capacity, the oldest value
currently held by the channel is released. This frees up space for the new
value. Any receiver that has not yet seen the released value will return
RecvError::Lagged
the next time recv
is called.
Once RecvError::Lagged
is returned, the lagging receiver’s position is
updated to the oldest value contained by the channel. The next call to
recv
will return this value.
This behavior enables a receiver to detect when it has lagged so far behind that data has been dropped. The caller may decide how to respond to this: either by aborting its task or by tolerating lost messages and resuming consumption of the channel.
Closing
When all Sender
handles have been dropped, no new values may be
sent. At this point, the channel is “closed”. Once a receiver has received
all values retained by the channel, the next call to recv
will return
with RecvError::Closed
.
Examples
Basic usage
use tokio::sync::broadcast;
#[tokio::main]
async fn main() {
let (tx, mut rx1) = broadcast::channel(16);
let mut rx2 = tx.subscribe();
tokio::spawn(async move {
assert_eq!(rx1.recv().await.unwrap(), 10);
assert_eq!(rx1.recv().await.unwrap(), 20);
});
tokio::spawn(async move {
assert_eq!(rx2.recv().await.unwrap(), 10);
assert_eq!(rx2.recv().await.unwrap(), 20);
});
tx.send(10).unwrap();
tx.send(20).unwrap();
}
Handling lag
use tokio::sync::broadcast;
#[tokio::main]
async fn main() {
let (tx, mut rx) = broadcast::channel(2);
tx.send(10).unwrap();
tx.send(20).unwrap();
tx.send(30).unwrap();
// The receiver lagged behind
assert!(rx.recv().await.is_err());
// At this point, we can abort or continue with lost messages
assert_eq!(20, rx.recv().await.unwrap());
assert_eq!(30, rx.recv().await.unwrap());
}
Modules
- Broadcast error types
Structs
Functions
- Create a bounded, multi-producer, multi-consumer channel where each sent value is broadcasted to all active receivers.