tracing_perfetto_sdk_schema

Struct GpuRenderStageEvent

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pub struct GpuRenderStageEvent {
Show 15 fields pub event_id: Option<u64>, pub duration: Option<u64>, pub hw_queue_iid: Option<u64>, pub stage_iid: Option<u64>, pub gpu_id: Option<i32>, pub context: Option<u64>, pub render_target_handle: Option<u64>, pub submission_id: Option<u32>, pub extra_data: Vec<ExtraData>, pub render_pass_handle: Option<u64>, pub render_subpass_index_mask: Vec<u64>, pub command_buffer_handle: Option<u64>, pub specifications: Option<Specifications>, pub hw_queue_id: Option<i32>, pub stage_id: Option<i32>,
}
Expand description

next id: 15

Fields§

§event_id: Option<u64>

required. Unique ID for the event.

§duration: Option<u64>

optional. Duration of the event in nanoseconds. If unset, this is a single time point event.

§hw_queue_iid: Option<u64>

required. ID to a hardware queue description in the specifications. InternedGpuRenderStageSpecification

§stage_iid: Option<u64>

required. ID to a render stage description in the specifications. InternedGpuRenderStageSpecification

§gpu_id: Option<i32>

optional. Identifier for GPU in a multi-gpu device.

§context: Option<u64>

required. Graphics context for the event. For OpenGL, this is the GL context. For Vulkan, this is the VkDevice.

§render_target_handle: Option<u64>

optional. The render target for this event. For OpenGL, this is the GL frame buffer handle. For Vulkan, this is the VkFrameBuffer handle.

§submission_id: Option<u32>

optional. Submission ID generated by the UMD. For OpenGL, the ID should map to an API submission (e.g., glFlush, glFinish, eglSwapBufffers) event. The set of submissions to the HW due to a single API submission should share the same ID. For Vulkan, it should map 1:1 with a vkQueueSubmit.

§extra_data: Vec<ExtraData>§render_pass_handle: Option<u64>

optional. The Vulkan render pass handle.

§render_subpass_index_mask: Vec<u64>

optional. A bit mask representing which render subpasses contributed to this render stage event. Subpass index 0 is represented by setting the LSB of the mask. Additional mask can be added for subpass index greater than 63.

§command_buffer_handle: Option<u64>

optional. The Vulkan command buffer handle.

§specifications: Option<Specifications>
👎Deprecated

Deprecated. Use hw_queue_iid and stage_iid to refer to InternedGpuRenderStageSpecification instead.

§hw_queue_id: Option<i32>
👎Deprecated

Deprecated. Use hw_queue_iid instead;

§stage_id: Option<i32>
👎Deprecated

Deprecated. Use stage_iid instead;

Implementations§

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impl GpuRenderStageEvent

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pub fn event_id(&self) -> u64

Returns the value of event_id, or the default value if event_id is unset.

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pub fn duration(&self) -> u64

Returns the value of duration, or the default value if duration is unset.

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pub fn hw_queue_id(&self) -> i32

Returns the value of hw_queue_id, or the default value if hw_queue_id is unset.

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pub fn stage_id(&self) -> i32

Returns the value of stage_id, or the default value if stage_id is unset.

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pub fn context(&self) -> u64

Returns the value of context, or the default value if context is unset.

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pub fn render_target_handle(&self) -> u64

Returns the value of render_target_handle, or the default value if render_target_handle is unset.

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pub fn render_pass_handle(&self) -> u64

Returns the value of render_pass_handle, or the default value if render_pass_handle is unset.

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pub fn submission_id(&self) -> u32

Returns the value of submission_id, or the default value if submission_id is unset.

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pub fn gpu_id(&self) -> i32

Returns the value of gpu_id, or the default value if gpu_id is unset.

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pub fn command_buffer_handle(&self) -> u64

Returns the value of command_buffer_handle, or the default value if command_buffer_handle is unset.

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pub fn hw_queue_iid(&self) -> u64

Returns the value of hw_queue_iid, or the default value if hw_queue_iid is unset.

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pub fn stage_iid(&self) -> u64

Returns the value of stage_iid, or the default value if stage_iid is unset.

Trait Implementations§

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impl Clone for GpuRenderStageEvent

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fn clone(&self) -> GpuRenderStageEvent

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GpuRenderStageEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GpuRenderStageEvent

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Message for GpuRenderStageEvent

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fn encoded_len(&self) -> usize

Returns the encoded length of the message without a length delimiter.
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fn clear(&mut self)

Clears the message, resetting all fields to their default.
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fn encode<B>(&self, buf: &mut B) -> Result<(), EncodeError>
where B: BufMut, Self: Sized,

Encodes the message to a buffer. Read more
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fn encode_to_vec(&self) -> Vec<u8>
where Self: Sized,

Encodes the message to a newly allocated buffer.
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fn encode_length_delimited<B>(&self, buf: &mut B) -> Result<(), EncodeError>
where B: BufMut, Self: Sized,

Encodes the message with a length-delimiter to a buffer. Read more
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fn encode_length_delimited_to_vec(&self) -> Vec<u8>
where Self: Sized,

Encodes the message with a length-delimiter to a newly allocated buffer.
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fn decode<B>(buf: B) -> Result<Self, DecodeError>
where B: Buf, Self: Default,

Decodes an instance of the message from a buffer. Read more
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fn decode_length_delimited<B>(buf: B) -> Result<Self, DecodeError>
where B: Buf, Self: Default,

Decodes a length-delimited instance of the message from the buffer.
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fn merge<B>(&mut self, buf: B) -> Result<(), DecodeError>
where B: Buf, Self: Sized,

Decodes an instance of the message from a buffer, and merges it into self. Read more
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fn merge_length_delimited<B>(&mut self, buf: B) -> Result<(), DecodeError>
where B: Buf, Self: Sized,

Decodes a length-delimited instance of the message from buffer, and merges it into self.
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impl PartialEq for GpuRenderStageEvent

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fn eq(&self, other: &GpuRenderStageEvent) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for GpuRenderStageEvent

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.