pub struct PhysicalUnit<P>(pub P);
Expand description
A physical pixel unit.
Tuple Fields§
§0: P
Implementations§
Source§impl<P> PhysicalUnit<P>
impl<P> PhysicalUnit<P>
Sourcepub const MIN: LogicalUnit<f64> = _
pub const MIN: LogicalUnit<f64> = _
Represents a minimum physical unit of f64::MAX
.
Sourcepub const ZERO: LogicalUnit<f64> = _
pub const ZERO: LogicalUnit<f64> = _
Represents a physical unit of 0_f64
.
Sourcepub const MAX: LogicalUnit<f64> = _
pub const MAX: LogicalUnit<f64> = _
Represents a maximum physical unit that is equal to f64::MAX
.
pub const fn new(v: P) -> PhysicalUnit<P>
Source§impl<P> PhysicalUnit<P>where
P: Pixel,
impl<P> PhysicalUnit<P>where
P: Pixel,
pub fn from_logical<T, X>(logical: T, scale_factor: f64) -> PhysicalUnit<P>
pub fn to_logical<X>(&self, scale_factor: f64) -> LogicalUnit<X>where
X: Pixel,
pub fn cast<X>(&self) -> PhysicalUnit<X>where
X: Pixel,
Trait Implementations§
Source§impl<P> Clone for PhysicalUnit<P>where
P: Clone,
impl<P> Clone for PhysicalUnit<P>where
P: Clone,
Source§fn clone(&self) -> PhysicalUnit<P>
fn clone(&self) -> PhysicalUnit<P>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<P> Debug for PhysicalUnit<P>where
P: Debug,
impl<P> Debug for PhysicalUnit<P>where
P: Debug,
Source§impl<P> Default for PhysicalUnit<P>where
P: Default,
impl<P> Default for PhysicalUnit<P>where
P: Default,
Source§fn default() -> PhysicalUnit<P>
fn default() -> PhysicalUnit<P>
Returns the “default value” for a type. Read more
Source§impl<P> From<PhysicalUnit<P>> for PixelUnitwhere
P: Pixel,
impl<P> From<PhysicalUnit<P>> for PixelUnitwhere
P: Pixel,
Source§fn from(unit: PhysicalUnit<P>) -> PixelUnit
fn from(unit: PhysicalUnit<P>) -> PixelUnit
Converts to this type from the input type.
Source§impl<P> From<PhysicalUnit<P>> for u32where
P: Pixel,
impl<P> From<PhysicalUnit<P>> for u32where
P: Pixel,
Source§fn from(v: PhysicalUnit<P>) -> u32
fn from(v: PhysicalUnit<P>) -> u32
Converts to this type from the input type.
Source§impl<P, X> From<X> for PhysicalUnit<P>
impl<P, X> From<X> for PhysicalUnit<P>
Source§fn from(v: X) -> PhysicalUnit<P>
fn from(v: X) -> PhysicalUnit<P>
Converts to this type from the input type.
Source§impl<P> Hash for PhysicalUnit<P>where
P: Hash,
impl<P> Hash for PhysicalUnit<P>where
P: Hash,
Source§impl<P> Ord for PhysicalUnit<P>where
P: Ord,
impl<P> Ord for PhysicalUnit<P>where
P: Ord,
Source§fn cmp(&self, other: &PhysicalUnit<P>) -> Ordering
fn cmp(&self, other: &PhysicalUnit<P>) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl<P> PartialEq for PhysicalUnit<P>where
P: PartialEq,
impl<P> PartialEq for PhysicalUnit<P>where
P: PartialEq,
Source§impl<P> PartialOrd for PhysicalUnit<P>where
P: PartialOrd,
impl<P> PartialOrd for PhysicalUnit<P>where
P: PartialOrd,
impl<P> Copy for PhysicalUnit<P>where
P: Copy,
impl<P> Eq for PhysicalUnit<P>where
P: Eq,
impl<P> StructuralPartialEq for PhysicalUnit<P>
Auto Trait Implementations§
impl<P> Freeze for PhysicalUnit<P>where
P: Freeze,
impl<P> RefUnwindSafe for PhysicalUnit<P>where
P: RefUnwindSafe,
impl<P> Send for PhysicalUnit<P>where
P: Send,
impl<P> Sync for PhysicalUnit<P>where
P: Sync,
impl<P> Unpin for PhysicalUnit<P>where
P: Unpin,
impl<P> UnwindSafe for PhysicalUnit<P>where
P: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more