Struct tungstenite::protocol::WebSocket [−][src]
pub struct WebSocket<Stream> { /* fields omitted */ }
Expand description
WebSocket input-output stream.
This is THE structure you want to create to be able to speak the WebSocket protocol.
It may be created by calling connect
, accept
or client
functions.
Implementations
Convert a raw socket into a WebSocket without performing a handshake.
Call this function if you’re using Tungstenite as a part of a web framework
or together with an existing one. If you need an initial handshake, use
connect()
or accept()
functions of the crate to construct a websocket.
pub fn from_partially_read(
stream: Stream,
part: Vec<u8>,
role: Role,
config: Option<WebSocketConfig>
) -> Self
pub fn from_partially_read(
stream: Stream,
part: Vec<u8>,
role: Role,
config: Option<WebSocketConfig>
) -> Self
Convert a raw socket into a WebSocket without performing a handshake.
Call this function if you’re using Tungstenite as a part of a web framework
or together with an existing one. If you need an initial handshake, use
connect()
or accept()
functions of the crate to construct a websocket.
Change the configuration.
Read the configuration.
Check if it is possible to read messages.
Reading is impossible after receiving Message::Close
. It is still possible after
sending close frame since the peer still may send some data before confirming close.
Read a message from stream, if possible.
This will queue responses to ping and close messages to be sent. It will call
write_pending
before trying to read in order to make sure that those responses
make progress even if you never call write_pending
. That does mean that they
get sent out earliest on the next call to read_message
, write_message
or write_pending
.
Closing the connection
When the remote endpoint decides to close the connection this will return the close message with an optional close frame.
You should continue calling read_message
, write_message
or write_pending
to drive
the reply to the close frame until Error::ConnectionClosed is returned. Once that happens
it is safe to drop the underlying connection.
Send a message to stream, if possible.
WebSocket will buffer a configurable number of messages at a time, except to reply to Ping requests. A Pong reply will jump the queue because the websocket RFC specifies it should be sent as soon as is practical.
Note that upon receiving a ping message, tungstenite cues a pong reply automatically.
When you call either read_message
, write_message
or write_pending
next it will try to send
that pong out if the underlying connection can take more data. This means you should not
respond to ping frames manually.
You can however send pong frames manually in order to indicate a unidirectional heartbeat
as described in RFC 6455. Note that
if read_message
returns a ping, you should call write_pending
until it doesn’t return
WouldBlock before passing a pong to write_message
, otherwise the response to the
ping will not be sent, but rather replaced by your custom pong message.
Errors
- If the WebSocket’s send queue is full,
SendQueueFull
will be returned along with the passed message. Otherwise, the message is queued and Ok(()) is returned. - If the connection is closed and should be dropped, this will return Error::ConnectionClosed.
- If you try again after Error::ConnectionClosed was returned either from here or from
read_message
, Error::AlreadyClosed will be returned. This indicates a program error on your part. - Error::Io is returned if the underlying connection returns an error (consider these fatal except for WouldBlock).
- Error::Capacity if your message size is bigger than the configured max message size.
Flush the pending send queue.
Close the connection.
This function guarantees that the close frame will be queued.
There is no need to call it again. Calling this function is
the same as calling write_message(Message::Close(..))
.
After queing the close frame you should continue calling read_message
or
write_pending
to drive the close handshake to completion.
The websocket RFC defines that the underlying connection should be closed by the server. Tungstenite takes care of this asymmetry for you.
When the close handshake is finished (we have both sent and received
a close message), read_message
or write_pending
will return
Error::ConnectionClosed if this endpoint is the server.
If this endpoint is a client, Error::ConnectionClosed will only be returned after the server has closed the underlying connection.
It is thus safe to drop the underlying connection as soon as Error::ConnectionClosed
is returned from read_message
or write_pending
.