pub struct ParagraphBidiInfo<'text> {
pub text: &'text str,
pub original_classes: Vec<BidiClass>,
pub levels: Vec<Level>,
pub paragraph_level: Level,
pub is_pure_ltr: bool,
}
Expand description
Bidi information of text treated as a single paragraph.
The original_classes
and levels
vectors are indexed by byte offsets into the text. If a
character is multiple bytes wide, then its class and level will appear multiple times in these
vectors.
Fields§
§text: &'text str
The text
original_classes: Vec<BidiClass>
The BidiClass of the character at each byte in the text.
levels: Vec<Level>
The directional embedding level of each byte in the text.
paragraph_level: Level
The paragraph embedding level.
is_pure_ltr: bool
Whether the paragraph is purely LTR.
Implementations§
source§impl<'text> ParagraphBidiInfo<'text>
impl<'text> ParagraphBidiInfo<'text>
sourcepub fn new(
text: &str,
default_para_level: Option<Level>,
) -> ParagraphBidiInfo<'_>
pub fn new( text: &str, default_para_level: Option<Level>, ) -> ParagraphBidiInfo<'_>
Determine the bidi embedding level.
The hardcoded-data
Cargo feature (enabled by default) must be enabled to use this.
TODO: In early steps, check for special cases that allow later steps to be skipped. like
text that is entirely LTR. See the nsBidi
class from Gecko for comparison.
TODO: Support auto-RTL base direction
sourcepub fn new_with_data_source<'a, D: BidiDataSource>(
data_source: &D,
text: &'a str,
default_para_level: Option<Level>,
) -> ParagraphBidiInfo<'a>
pub fn new_with_data_source<'a, D: BidiDataSource>( data_source: &D, text: &'a str, default_para_level: Option<Level>, ) -> ParagraphBidiInfo<'a>
Determine the bidi embedding level, with a custom BidiDataSource
for Bidi data. If you just wish to use the hardcoded Bidi data, please use BidiInfo::new()
instead (enabled with tbe default hardcoded-data
Cargo feature).
(This is the single-paragraph equivalent of BidiInfo::new_with_data_source, and should be kept in sync with it.
sourcepub fn reordered_levels(&self, line: Range<usize>) -> Vec<Level>
pub fn reordered_levels(&self, line: Range<usize>) -> Vec<Level>
Produce the levels for this paragraph as needed for reordering, one level per byte
in the paragraph. The returned vector includes bytes that are not included
in the line
, but will not adjust them.
See BidiInfo::reordered_levels for details.
(This should be kept in sync with BidiInfo::reordered_levels.)
sourcepub fn reordered_levels_per_char(&self, line: Range<usize>) -> Vec<Level>
pub fn reordered_levels_per_char(&self, line: Range<usize>) -> Vec<Level>
Produce the levels for this paragraph as needed for reordering, one level per character
in the paragraph. The returned vector includes characters that are not included
in the line
, but will not adjust them.
See BidiInfo::reordered_levels_per_char for details.
(This should be kept in sync with BidiInfo::reordered_levels_per_char.)
sourcepub fn reorder_line(&self, line: Range<usize>) -> Cow<'text, str>
pub fn reorder_line(&self, line: Range<usize>) -> Cow<'text, str>
Re-order a line based on resolved levels and return the line in display order.
See BidiInfo::reorder_line for details.
(This should be kept in sync with BidiInfo::reorder_line.)
sourcepub fn reorder_visual(levels: &[Level]) -> Vec<usize>
pub fn reorder_visual(levels: &[Level]) -> Vec<usize>
Reorders pre-calculated levels of a sequence of characters.
See BidiInfo::reorder_visual for details.
sourcepub fn visual_runs(&self, line: Range<usize>) -> (Vec<Level>, Vec<LevelRun>)
pub fn visual_runs(&self, line: Range<usize>) -> (Vec<Level>, Vec<LevelRun>)
Find the level runs within a line and return them in visual order.
line
is a range of bytes indices within levels
.
See BidiInfo::visual_runs for details.
(This should be kept in sync with BidiInfo::visual_runs.)