pub struct Group {
pub id: String,
pub transform: Transform,
pub opacity: Opacity,
pub blend_mode: BlendMode,
pub isolate: bool,
pub clip_path: Option<Rc<ClipPath>>,
pub mask: Option<Rc<Mask>>,
pub filters: Vec<Rc<Filter>>,
pub filter_fill: Option<Paint>,
pub filter_stroke: Option<Paint>,
pub enable_background: Option<EnableBackground>,
}
Expand description
A group container.
The preprocessor will remove all groups that don’t impact rendering. Those that left is just an indicator that a new canvas should be created.
g
element in SVG.
Fields§
§id: String
Element’s ID.
Taken from the SVG itself. Isn’t automatically generated. Can be empty.
transform: Transform
Element transform.
opacity: Opacity
Group opacity.
After the group is rendered we should combine it with a parent group using the specified opacity.
blend_mode: BlendMode
Group blend mode.
mix-blend-mode
in SVG.
isolate: bool
Group isolation.
isolation
in SVG.
clip_path: Option<Rc<ClipPath>>
Element’s clip path.
mask: Option<Rc<Mask>>
Element’s mask.
filters: Vec<Rc<Filter>>
Element’s filters.
filter_fill: Option<Paint>
Contains a fill color or paint server used by FilterInput::FillPaint
.
Will be set only when filter actually has a FilterInput::FillPaint
.
filter_stroke: Option<Paint>
Contains a fill color or paint server used by FilterInput::StrokePaint
.
Will be set only when filter actually has a FilterInput::StrokePaint
.
enable_background: Option<EnableBackground>
Indicates that this node can be accessed via filter
.
None
indicates an accumulate
value.