Struct usvg::PositiveF32
pub struct PositiveF32(/* private fields */);
Expand description
An immutable, finite f32
that is known to be >= 0.
Implementations§
§impl PositiveF32
impl PositiveF32
pub const ZERO: PositiveF32 = _
pub const ZERO: PositiveF32 = _
A PositiveF32
value initialized with zero.
pub fn new(n: f32) -> Option<PositiveF32>
pub fn new(n: f32) -> Option<PositiveF32>
Creates a new PositiveF32
if the given value is >= 0.
Returns None
for negative, NaN and infinity.
pub const unsafe fn new_unchecked(n: f32) -> PositiveF32
pub const unsafe fn new_unchecked(n: f32) -> PositiveF32
pub const fn get_finite(&self) -> FiniteF32
pub const fn get_finite(&self) -> FiniteF32
Returns the value as a FiniteF32
.
Trait Implementations§
§impl ApproxEq for PositiveF32
impl ApproxEq for PositiveF32
§type Margin = F32Margin
type Margin = F32Margin
This type type defines a margin within which two values are to be
considered approximately equal. It must implement
Default
so that
approx_eq()
can be called on unknown types.§fn approx_eq<M>(self, other: PositiveF32, margin: M) -> bool
fn approx_eq<M>(self, other: PositiveF32, margin: M) -> bool
This method tests that the
self
and other
values are equal within margin
of each other.§impl ApproxEqUlps for PositiveF32
impl ApproxEqUlps for PositiveF32
type Flt = f32
§fn approx_eq_ulps(&self, other: &PositiveF32, ulps: i32) -> bool
fn approx_eq_ulps(&self, other: &PositiveF32, ulps: i32) -> bool
This method tests for
self
and other
values to be approximately equal
within ULPs (Units of Least Precision) floating point representations.
Differing signs are always unequal with this method, and zeroes are only
equal to zeroes. Use approx_eq() from the ApproxEq trait if that is more
appropriate.§fn approx_ne_ulps(&self, other: &Self, ulps: <Self::Flt as Ulps>::U) -> bool
fn approx_ne_ulps(&self, other: &Self, ulps: <Self::Flt as Ulps>::U) -> bool
This method tests for
self
and other
values to be not approximately
equal within ULPs (Units of Least Precision) floating point representations.
Differing signs are always unequal with this method, and zeroes are only
equal to zeroes. Use approx_eq() from the ApproxEq trait if that is more
appropriate.§impl Clone for PositiveF32
impl Clone for PositiveF32
§fn clone(&self) -> PositiveF32
fn clone(&self) -> PositiveF32
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for PositiveF32
impl Debug for PositiveF32
§impl Default for PositiveF32
impl Default for PositiveF32
§fn default() -> PositiveF32
fn default() -> PositiveF32
Returns the “default value” for a type. Read more
§impl Display for PositiveF32
impl Display for PositiveF32
§impl Hash for PositiveF32
impl Hash for PositiveF32
§impl Ord for PositiveF32
impl Ord for PositiveF32
§impl PartialEq<f32> for PositiveF32
impl PartialEq<f32> for PositiveF32
§impl PartialEq for PositiveF32
impl PartialEq for PositiveF32
§fn eq(&self, other: &PositiveF32) -> bool
fn eq(&self, other: &PositiveF32) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl PartialOrd for PositiveF32
impl PartialOrd for PositiveF32
§fn partial_cmp(&self, other: &PositiveF32) -> Option<Ordering>
fn partial_cmp(&self, other: &PositiveF32) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moreimpl Copy for PositiveF32
impl Eq for PositiveF32
impl StructuralEq for PositiveF32
impl StructuralPartialEq for PositiveF32
Auto Trait Implementations§
impl RefUnwindSafe for PositiveF32
impl Send for PositiveF32
impl Sync for PositiveF32
impl Unpin for PositiveF32
impl UnwindSafe for PositiveF32
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more