Trait virtual_net::VirtualTcpSocket
source · pub trait VirtualTcpSocket:
VirtualConnectedSocket
+ Debug
+ Send
+ Sync
+ 'static {
Show 13 methods
// Required methods
fn set_recv_buf_size(&mut self, size: usize) -> Result<()>;
fn recv_buf_size(&self) -> Result<usize>;
fn set_send_buf_size(&mut self, size: usize) -> Result<()>;
fn send_buf_size(&self) -> Result<usize>;
fn set_nodelay(&mut self, reuse: bool) -> Result<()>;
fn nodelay(&self) -> Result<bool>;
fn set_keepalive(&mut self, keepalive: bool) -> Result<()>;
fn keepalive(&self) -> Result<bool>;
fn set_dontroute(&mut self, keepalive: bool) -> Result<()>;
fn dontroute(&self) -> Result<bool>;
fn addr_peer(&self) -> Result<SocketAddr>;
fn shutdown(&mut self, how: Shutdown) -> Result<()>;
fn is_closed(&self) -> bool;
}
Required Methods§
sourcefn set_recv_buf_size(&mut self, size: usize) -> Result<()>
fn set_recv_buf_size(&mut self, size: usize) -> Result<()>
Sets the receive buffer size which acts as a trottle for how much data is buffered on this side of the pipe
sourcefn recv_buf_size(&self) -> Result<usize>
fn recv_buf_size(&self) -> Result<usize>
Size of the receive buffer that holds all data that has not yet been read
sourcefn set_send_buf_size(&mut self, size: usize) -> Result<()>
fn set_send_buf_size(&mut self, size: usize) -> Result<()>
Sets the size of the send buffer which will hold the bytes of data while they are being sent over to the peer
sourcefn send_buf_size(&self) -> Result<usize>
fn send_buf_size(&self) -> Result<usize>
Size of the send buffer that holds all data that is currently being transmitted.
sourcefn set_nodelay(&mut self, reuse: bool) -> Result<()>
fn set_nodelay(&mut self, reuse: bool) -> Result<()>
When NO_DELAY is set the data that needs to be transmitted to the peer is sent immediately rather than waiting for a bigger batch of data, this reduces latency but increases encapsulation overhead.
sourcefn nodelay(&self) -> Result<bool>
fn nodelay(&self) -> Result<bool>
Indicates if the NO_DELAY flag is set which means that data is immediately sent to the peer without waiting. This reduces latency but increases encapsulation overhead.
sourcefn set_keepalive(&mut self, keepalive: bool) -> Result<()>
fn set_keepalive(&mut self, keepalive: bool) -> Result<()>
When KEEP_ALIVE is set the connection will periodically send an empty data packet to the server to make sure the connection stays alive.
sourcefn keepalive(&self) -> Result<bool>
fn keepalive(&self) -> Result<bool>
Indicates if the KEEP_ALIVE flag is set which means that the socket will periodically send an empty data packet to keep the connection alive.
sourcefn set_dontroute(&mut self, keepalive: bool) -> Result<()>
fn set_dontroute(&mut self, keepalive: bool) -> Result<()>
When DONT_ROUTE is set the packet will be sent directly to the interface without passing through the routing logic.
sourcefn dontroute(&self) -> Result<bool>
fn dontroute(&self) -> Result<bool>
Indicates if the packet will pass straight through to the interface bypassing the routing logic.
sourcefn addr_peer(&self) -> Result<SocketAddr>
fn addr_peer(&self) -> Result<SocketAddr>
Returns the address (IP and Port) of the peer socket that this is conencted to
Implementors§
impl VirtualTcpSocket for LocalTcpStream
host-net
only.