#[repr(C)]
pub struct GraphicsPipelineCreateInfo {
pub sType: StructureType,
pub pNext: *const c_void,
pub flags: PipelineCreateFlags,
pub stageCount: u32,
pub pStages: *const PipelineShaderStageCreateInfo,
pub pVertexInputState: *const PipelineVertexInputStateCreateInfo,
pub pInputAssemblyState: *const PipelineInputAssemblyStateCreateInfo,
pub pTessellationState: *const PipelineTessellationStateCreateInfo,
pub pViewportState: *const PipelineViewportStateCreateInfo,
pub pRasterizationState: *const PipelineRasterizationStateCreateInfo,
pub pMultisampleState: *const PipelineMultisampleStateCreateInfo,
pub pDepthStencilState: *const PipelineDepthStencilStateCreateInfo,
pub pColorBlendState: *const PipelineColorBlendStateCreateInfo,
pub pDynamicState: *const PipelineDynamicStateCreateInfo,
pub layout: PipelineLayout,
pub renderPass: RenderPass,
pub subpass: u32,
pub basePipelineHandle: Pipeline,
pub basePipelineIndex: i32,
}
Fields
sType: StructureType
pNext: *const c_void
flags: PipelineCreateFlags
stageCount: u32
pStages: *const PipelineShaderStageCreateInfo
pVertexInputState: *const PipelineVertexInputStateCreateInfo
pInputAssemblyState: *const PipelineInputAssemblyStateCreateInfo
pTessellationState: *const PipelineTessellationStateCreateInfo
pViewportState: *const PipelineViewportStateCreateInfo
pRasterizationState: *const PipelineRasterizationStateCreateInfo
pMultisampleState: *const PipelineMultisampleStateCreateInfo
pDepthStencilState: *const PipelineDepthStencilStateCreateInfo
pColorBlendState: *const PipelineColorBlendStateCreateInfo
pDynamicState: *const PipelineDynamicStateCreateInfo
layout: PipelineLayout
renderPass: RenderPass
subpass: u32
basePipelineHandle: Pipeline
basePipelineIndex: i32