#[repr(C)]pub struct PhysicalDeviceMultiviewFeatures {
pub sType: StructureType,
pub pNext: *mut c_void,
pub multiview: Bool32,
pub multiviewGeometryShader: Bool32,
pub multiviewTessellationShader: Bool32,
}
Fields§
§sType: StructureType
§pNext: *mut c_void
§multiview: Bool32
§multiviewGeometryShader: Bool32
§multiviewTessellationShader: Bool32
Trait Implementations§
Auto Trait Implementations§
impl Freeze for PhysicalDeviceMultiviewFeatures
impl RefUnwindSafe for PhysicalDeviceMultiviewFeatures
impl !Send for PhysicalDeviceMultiviewFeatures
impl !Sync for PhysicalDeviceMultiviewFeatures
impl Unpin for PhysicalDeviceMultiviewFeatures
impl UnwindSafe for PhysicalDeviceMultiviewFeatures
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more