#[repr(C)]pub struct PhysicalDeviceShaderDrawParametersFeatures {
pub sType: StructureType,
pub pNext: *mut c_void,
pub shaderDrawParameters: Bool32,
}
Fields§
§sType: StructureType
§pNext: *mut c_void
§shaderDrawParameters: Bool32
Trait Implementations§
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderDrawParametersFeatures
impl RefUnwindSafe for PhysicalDeviceShaderDrawParametersFeatures
impl !Send for PhysicalDeviceShaderDrawParametersFeatures
impl !Sync for PhysicalDeviceShaderDrawParametersFeatures
impl Unpin for PhysicalDeviceShaderDrawParametersFeatures
impl UnwindSafe for PhysicalDeviceShaderDrawParametersFeatures
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more