#[repr(C)]pub struct PipelineShaderStageCreateInfo {
pub sType: StructureType,
pub pNext: *const c_void,
pub flags: PipelineShaderStageCreateFlags,
pub stage: ShaderStageFlagBits,
pub module: ShaderModule,
pub pName: *const c_char,
pub pSpecializationInfo: *const SpecializationInfo,
}
Fields§
§sType: StructureType
§pNext: *const c_void
§flags: PipelineShaderStageCreateFlags
§stage: ShaderStageFlagBits
§module: ShaderModule
§pName: *const c_char
§pSpecializationInfo: *const SpecializationInfo
Auto Trait Implementations§
impl Freeze for PipelineShaderStageCreateInfo
impl RefUnwindSafe for PipelineShaderStageCreateInfo
impl !Send for PipelineShaderStageCreateInfo
impl !Sync for PipelineShaderStageCreateInfo
impl Unpin for PipelineShaderStageCreateInfo
impl UnwindSafe for PipelineShaderStageCreateInfo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more