#[repr(C)]pub struct PhysicalDeviceShaderAtomicInt64Features {
pub sType: StructureType,
pub pNext: *mut c_void,
pub shaderBufferInt64Atomics: Bool32,
pub shaderSharedInt64Atomics: Bool32,
}
Fields§
§sType: StructureType
§pNext: *mut c_void
§shaderBufferInt64Atomics: Bool32
Trait Implementations§
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderAtomicInt64Features
impl RefUnwindSafe for PhysicalDeviceShaderAtomicInt64Features
impl !Send for PhysicalDeviceShaderAtomicInt64Features
impl !Sync for PhysicalDeviceShaderAtomicInt64Features
impl Unpin for PhysicalDeviceShaderAtomicInt64Features
impl UnwindSafe for PhysicalDeviceShaderAtomicInt64Features
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more