#[repr(C)]pub struct PhysicalDeviceSubgroupProperties {
pub sType: StructureType,
pub pNext: *mut c_void,
pub subgroupSize: u32,
pub supportedStages: ShaderStageFlags,
pub supportedOperations: SubgroupFeatureFlags,
pub quadOperationsInAllStages: Bool32,
}
Fields§
§sType: StructureType
§pNext: *mut c_void
§subgroupSize: u32
§supportedStages: ShaderStageFlags
§supportedOperations: SubgroupFeatureFlags
§quadOperationsInAllStages: Bool32
Auto Trait Implementations§
impl Freeze for PhysicalDeviceSubgroupProperties
impl RefUnwindSafe for PhysicalDeviceSubgroupProperties
impl !Send for PhysicalDeviceSubgroupProperties
impl !Sync for PhysicalDeviceSubgroupProperties
impl Unpin for PhysicalDeviceSubgroupProperties
impl UnwindSafe for PhysicalDeviceSubgroupProperties
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more