Struct wasmer_emscripten::EmscriptenData
source · [−]pub struct EmscriptenData {Show 65 fields
pub globals: EmscriptenGlobalsData,
pub malloc: LazyInit<NativeFunc<u32, u32>>,
pub free: LazyInit<NativeFunc<u32>>,
pub memalign: LazyInit<NativeFunc<(u32, u32), u32>>,
pub memset: LazyInit<NativeFunc<(u32, u32, u32), u32>>,
pub stack_alloc: LazyInit<NativeFunc<u32, u32>>,
pub jumps: Arc<Mutex<Vec<[u32; 27]>>>,
pub opened_dirs: HashMap<i32, Box<LibcDirWrapper>>,
pub dyn_call_i: LazyInit<NativeFunc<i32, i32>>,
pub dyn_call_ii: LazyInit<NativeFunc<(i32, i32), i32>>,
pub dyn_call_iii: LazyInit<NativeFunc<(i32, i32, i32), i32>>,
pub dyn_call_iiii: LazyInit<NativeFunc<(i32, i32, i32, i32), i32>>,
pub dyn_call_iifi: LazyInit<NativeFunc<(i32, i32, f64, i32), i32>>,
pub dyn_call_v: LazyInit<NativeFunc<i32>>,
pub dyn_call_vi: LazyInit<NativeFunc<(i32, i32)>>,
pub dyn_call_vii: LazyInit<NativeFunc<(i32, i32, i32)>>,
pub dyn_call_viii: LazyInit<NativeFunc<(i32, i32, i32, i32)>>,
pub dyn_call_viiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32)>>,
pub dyn_call_dii: LazyInit<NativeFunc<(i32, i32, i32), f64>>,
pub dyn_call_diiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32), f64>>,
pub dyn_call_iiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32), i32>>,
pub dyn_call_iiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32), i32>>,
pub dyn_call_iiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32), i32>>,
pub dyn_call_iiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32), i32>>,
pub dyn_call_iiiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32), i32>>,
pub dyn_call_iiiiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32, i32), i32>>,
pub dyn_call_iiiiiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32), i32>>,
pub dyn_call_vd: LazyInit<NativeFunc<(i32, f64)>>,
pub dyn_call_viiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32)>>,
pub dyn_call_viiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32)>>,
pub dyn_call_viiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32)>>,
pub dyn_call_viiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32)>>,
pub dyn_call_viiiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)>>,
pub dyn_call_viiiiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)>>,
pub dyn_call_iij: LazyInit<NativeFunc<(i32, i32, i32, i32), i32>>,
pub dyn_call_iji: LazyInit<NativeFunc<(i32, i32, i32, i32), i32>>,
pub dyn_call_iiji: LazyInit<NativeFunc<(i32, i32, i32, i32, i32), i32>>,
pub dyn_call_iiijj: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32), i32>>,
pub dyn_call_j: LazyInit<NativeFunc<i32, i32>>,
pub dyn_call_ji: LazyInit<NativeFunc<(i32, i32), i32>>,
pub dyn_call_jii: LazyInit<NativeFunc<(i32, i32, i32), i32>>,
pub dyn_call_jij: LazyInit<NativeFunc<(i32, i32, i32, i32), i32>>,
pub dyn_call_jjj: LazyInit<NativeFunc<(i32, i32, i32, i32, i32), i32>>,
pub dyn_call_viiij: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32)>>,
pub dyn_call_viiijiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)>>,
pub dyn_call_viiijiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)>>,
pub dyn_call_viij: LazyInit<NativeFunc<(i32, i32, i32, i32, i32)>>,
pub dyn_call_viiji: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32)>>,
pub dyn_call_viijiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32)>>,
pub dyn_call_viijj: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32)>>,
pub dyn_call_vj: LazyInit<NativeFunc<(i32, i32, i32)>>,
pub dyn_call_vjji: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32)>>,
pub dyn_call_vij: LazyInit<NativeFunc<(i32, i32, i32, i32)>>,
pub dyn_call_viji: LazyInit<NativeFunc<(i32, i32, i32, i32, i32)>>,
pub dyn_call_vijiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32)>>,
pub dyn_call_vijj: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32)>>,
pub dyn_call_viid: LazyInit<NativeFunc<(i32, i32, i32, f64)>>,
pub dyn_call_vidd: LazyInit<NativeFunc<(i32, i32, f64, f64)>>,
pub dyn_call_viidii: LazyInit<NativeFunc<(i32, i32, i32, f64, i32, i32)>>,
pub dyn_call_viidddddddd: LazyInit<NativeFunc<(i32, i32, i32, f64, f64, f64, f64, f64, f64, f64, f64)>>,
pub temp_ret_0: i32,
pub stack_save: LazyInit<NativeFunc<(), i32>>,
pub stack_restore: LazyInit<NativeFunc<i32>>,
pub set_threw: LazyInit<NativeFunc<(i32, i32)>>,
pub mapped_dirs: HashMap<String, PathBuf>,
}
Fields
globals: EmscriptenGlobalsData
malloc: LazyInit<NativeFunc<u32, u32>>
free: LazyInit<NativeFunc<u32>>
memalign: LazyInit<NativeFunc<(u32, u32), u32>>
memset: LazyInit<NativeFunc<(u32, u32, u32), u32>>
stack_alloc: LazyInit<NativeFunc<u32, u32>>
jumps: Arc<Mutex<Vec<[u32; 27]>>>
opened_dirs: HashMap<i32, Box<LibcDirWrapper>>
dyn_call_i: LazyInit<NativeFunc<i32, i32>>
dyn_call_ii: LazyInit<NativeFunc<(i32, i32), i32>>
dyn_call_iii: LazyInit<NativeFunc<(i32, i32, i32), i32>>
dyn_call_iiii: LazyInit<NativeFunc<(i32, i32, i32, i32), i32>>
dyn_call_iifi: LazyInit<NativeFunc<(i32, i32, f64, i32), i32>>
dyn_call_v: LazyInit<NativeFunc<i32>>
dyn_call_vi: LazyInit<NativeFunc<(i32, i32)>>
dyn_call_vii: LazyInit<NativeFunc<(i32, i32, i32)>>
dyn_call_viii: LazyInit<NativeFunc<(i32, i32, i32, i32)>>
dyn_call_viiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32)>>
dyn_call_dii: LazyInit<NativeFunc<(i32, i32, i32), f64>>
dyn_call_diiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32), f64>>
dyn_call_iiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32), i32>>
dyn_call_iiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32), i32>>
dyn_call_iiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32), i32>>
dyn_call_iiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32), i32>>
dyn_call_iiiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32), i32>>
dyn_call_iiiiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32, i32), i32>>
dyn_call_iiiiiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32), i32>>
dyn_call_vd: LazyInit<NativeFunc<(i32, f64)>>
dyn_call_viiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32)>>
dyn_call_viiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32)>>
dyn_call_viiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32)>>
dyn_call_viiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32)>>
dyn_call_viiiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)>>
dyn_call_viiiiiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)>>
dyn_call_iij: LazyInit<NativeFunc<(i32, i32, i32, i32), i32>>
dyn_call_iji: LazyInit<NativeFunc<(i32, i32, i32, i32), i32>>
dyn_call_iiji: LazyInit<NativeFunc<(i32, i32, i32, i32, i32), i32>>
dyn_call_iiijj: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32), i32>>
dyn_call_j: LazyInit<NativeFunc<i32, i32>>
dyn_call_ji: LazyInit<NativeFunc<(i32, i32), i32>>
dyn_call_jii: LazyInit<NativeFunc<(i32, i32, i32), i32>>
dyn_call_jij: LazyInit<NativeFunc<(i32, i32, i32, i32), i32>>
dyn_call_jjj: LazyInit<NativeFunc<(i32, i32, i32, i32, i32), i32>>
dyn_call_viiij: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32)>>
dyn_call_viiijiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)>>
dyn_call_viiijiiiiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)>>
dyn_call_viij: LazyInit<NativeFunc<(i32, i32, i32, i32, i32)>>
dyn_call_viiji: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32)>>
dyn_call_viijiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32, i32)>>
dyn_call_viijj: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32)>>
dyn_call_vj: LazyInit<NativeFunc<(i32, i32, i32)>>
dyn_call_vjji: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32)>>
dyn_call_vij: LazyInit<NativeFunc<(i32, i32, i32, i32)>>
dyn_call_viji: LazyInit<NativeFunc<(i32, i32, i32, i32, i32)>>
dyn_call_vijiii: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32, i32)>>
dyn_call_vijj: LazyInit<NativeFunc<(i32, i32, i32, i32, i32, i32)>>
dyn_call_viid: LazyInit<NativeFunc<(i32, i32, i32, f64)>>
dyn_call_vidd: LazyInit<NativeFunc<(i32, i32, f64, f64)>>
dyn_call_viidii: LazyInit<NativeFunc<(i32, i32, i32, f64, i32, i32)>>
dyn_call_viidddddddd: LazyInit<NativeFunc<(i32, i32, i32, f64, f64, f64, f64, f64, f64, f64, f64)>>
temp_ret_0: i32
stack_save: LazyInit<NativeFunc<(), i32>>
stack_restore: LazyInit<NativeFunc<i32>>
set_threw: LazyInit<NativeFunc<(i32, i32)>>
mapped_dirs: HashMap<String, PathBuf>
Implementations
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
Get access to the underlying data.
If WasmerEnv::finish
has been called, this function will never
return None
unless the underlying data has been mutated manually.
Gets the item without checking if it’s been initialized.
Safety
WasmerEnv::finish
must have been called on this function or
this type manually initialized.
pub fn new(
globals: EmscriptenGlobalsData,
mapped_dirs: HashMap<String, PathBuf>
) -> EmscriptenData
Trait Implementations
Returns the “default value” for a type. Read more
The function that Wasmer will call on your type to let it finish
setting up the environment with data from the Instance
. Read more
Auto Trait Implementations
impl !RefUnwindSafe for EmscriptenData
impl Send for EmscriptenData
impl Sync for EmscriptenData
impl Unpin for EmscriptenData
impl !UnwindSafe for EmscriptenData
Blanket Implementations
type ArchivedMetadata = ()
type ArchivedMetadata = ()
The archived version of the pointer metadata for this type.
pub fn pointer_metadata(
&<T as ArchivePointee>::ArchivedMetadata
) -> <T as Pointee>::Metadata
pub fn pointer_metadata(
&<T as ArchivePointee>::ArchivedMetadata
) -> <T as Pointee>::Metadata
Converts some archived metadata to the pointer metadata for itself.
Mutably borrows from an owned value. Read more
pub fn deserialize(
&self,
deserializer: &mut D
) -> Result<With<T, W>, <D as Fallible>::Error>
pub fn deserialize(
&self,
deserializer: &mut D
) -> Result<With<T, W>, <D as Fallible>::Error>
Deserializes using the given deserializer