#[repr(transparent)]pub struct Global(_);
Expand description
A WebAssembly global
value which can be read and written to.
A global
in WebAssembly is sort of like a global variable within an
Instance
. The global.get
and global.set
instructions will modify and read global values in a wasm module. Globals
can either be imported or exported from wasm modules.
A Global
“belongs” to the store that it was originally created within
(either via Global::new
or via instantiating a
Module
). Operations on a Global
only work with the
store it belongs to, and if another store is passed in by accident then
methods will panic.
Implementations§
source§impl Global
impl Global
sourcepub fn new(store: impl AsContextMut, ty: GlobalType, val: Val) -> Result<Global>
pub fn new(store: impl AsContextMut, ty: GlobalType, val: Val) -> Result<Global>
Creates a new WebAssembly global
value with the provide type ty
and
initial value val
.
The store
argument will be the owner of the Global
returned. Using
the returned Global
other items in the store may access this global.
For example this could be provided as an argument to
Instance::new
or
Linker::define
.
Errors
Returns an error if the ty
provided does not match the type of the
value val
, or if val
comes from a different store than store
.
Examples
let engine = Engine::default();
let mut store = Store::new(&engine, ());
let ty = GlobalType::new(ValType::I32, Mutability::Const);
let i32_const = Global::new(&mut store, ty, 1i32.into())?;
let ty = GlobalType::new(ValType::F64, Mutability::Var);
let f64_mut = Global::new(&mut store, ty, 2.0f64.into())?;
let module = Module::new(
&engine,
"(module
(global (import \"\" \"i32-const\") i32)
(global (import \"\" \"f64-mut\") (mut f64))
)"
)?;
let mut linker = Linker::new(&engine);
linker.define(&store, "", "i32-const", i32_const)?;
linker.define(&store, "", "f64-mut", f64_mut)?;
let instance = linker.instantiate(&mut store, &module)?;
// ...