pub struct ObjectId { /* private fields */ }
Expand description

An ID representing a Wayland object

The backend internally tracks which IDs are still valid, invalidates them when the protocol object they represent is destroyed. As such even though the Wayland protocol reuses IDs, you still confidently compare two ObjectId for equality, they will only compare as equal if they both represent the same protocol object from the same client.

Implementations§

Returns whether this object is a null object.

Note: This is not the same as checking if the ID is still valid, which cannot be done without the Backend. A null ID is the ID equivalent of a null pointer: it never has been valid and never will be.

Returns an object id that represents a null object.

This object ID is always invalid, and should be used for events with an optional Object argument.

Returns the interface of this object.

Check if two object IDs are associated with the same client

Note: This may spuriously return false if one (or both) of the objects to compare is no longer valid.

Return the protocol-level numerical ID of this object

Protocol IDs are reused after object destruction and each client has its own ID space, so this should not be used as a unique identifier, instead use the ObjectId directly, it implements Clone, PartialEq, Eq and Hash.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Formats the value using the given formatter. Read more
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
This method tests for self and other values to be equal, and is used by ==.
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
Converts the given value to a String. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.