Struct wayland_client::Display
source · [−]pub struct Display { /* private fields */ }
Expand description
A connection to a wayland server
This object both represent the connection to the server and contains the
primary WlDisplay
wayland object. As such, it must be kept alive as long
as you are connected. You can access the contained WlDisplay
via Deref
to create all the objects you need.
Safety note: If you activate the use_system_lib
cargo feature and provide pointers
to wayland objects to other libraries, you must ensure that these libraries clean up
their state before the last clone of this Display
is dropped, otherwise these libraries
will access freed memory when doing their cleanup.
Implementations
sourceimpl Display
impl Display
sourcepub fn connect_to_env() -> Result<Display, ConnectError>
pub fn connect_to_env() -> Result<Display, ConnectError>
Attempt to connect to a wayland server using the contents of the environment variables
First of all, if the WAYLAND_SOCKET
environment variable is set, it’ll try to interpret
it as a FD number to use.
Otherwise, it will try to connect to the socket name defined in the WAYLAND_DISPLAY
environment variable, and error if it is not set.
This requires the XDG_RUNTIME_DIR
variable to be properly set.
sourcepub fn connect_to_name<S: Into<OsString>>(
name: S
) -> Result<Display, ConnectError>
pub fn connect_to_name<S: Into<OsString>>(
name: S
) -> Result<Display, ConnectError>
Attempt to connect to a wayland server socket with given name
On success, you are given the Display
object as well as the main EventQueue
hosting
the WlDisplay
wayland object.
This requires the XDG_RUNTIME_DIR
variable to be properly set.
sourcepub unsafe fn from_fd(fd: RawFd) -> Result<Display, ConnectError>
pub unsafe fn from_fd(fd: RawFd) -> Result<Display, ConnectError>
Attempt to use an already connected unix socket on given FD to start a wayland connection
On success, you are given the Display
object.
Will take ownership of the FD.
Safety
The file descriptor must be associated to a connected unix socket.
sourcepub fn flush(&self) -> Result<()>
pub fn flush(&self) -> Result<()>
Non-blocking write to the server
Outgoing messages to the server are buffered by the library for efficiency. This method flushes the internal buffer to the server socket.
Will write as many pending requests as possible to the server socket. Never blocks: if not all
requests could be written, will return an io error WouldBlock
.
sourcepub fn create_event_queue(&self) -> EventQueue
pub fn create_event_queue(&self) -> EventQueue
Create a new event queue associated with this wayland connection
sourcepub fn protocol_error(&self) -> Option<ProtocolError>
pub fn protocol_error(&self) -> Option<ProtocolError>
Retrieve the last protocol error if any occured
If your client does not respect some part of a protocol it is using, the server will send a special “protocol error” event and kill your connection. This method allows you to retrieve the contents of this event if it occured.
If the dispatch methods of the EventQueue
return an error, this is an indication
that a protocol error may have occured. Such errors are not recoverable, but this
method allows you to gracefully display them to the user, along with indications for
submitting a bug-report for example.
sourcepub fn get_connection_fd(&self) -> RawFd
pub fn get_connection_fd(&self) -> RawFd
Retrieve the file descriptor associated with the wayland socket
This FD should only be used to integrate into a polling mechanism, and should never be directly read from or written to.
Methods from Deref<Target = Proxy<WlDisplay>>
sourcepub fn send<J>(&self, msg: I::Request, version: Option<u32>) -> Option<Main<J>> where
J: Interface + AsRef<Proxy<J>> + From<Proxy<J>>,
pub fn send<J>(&self, msg: I::Request, version: Option<u32>) -> Option<Main<J>> where
J: Interface + AsRef<Proxy<J>> + From<Proxy<J>>,
Send a request creating an object through this object
Warning: This method is mostly intended to be used by code generated
by wayland-scanner
, and you should probably never need to use it directly,
but rather use the appropriate methods on the Rust object.
This is the generic method to send requests.
sourcepub fn is_alive(&self) -> bool
pub fn is_alive(&self) -> bool
Check if the object associated with this proxy is still alive
Will return false
if the object has been destroyed.
If the object is not managed by this library (if it was created from a raw
pointer from some other library your program interfaces with), this will always
returns true
.
sourcepub fn version(&self) -> u32
pub fn version(&self) -> u32
Retrieve the interface version of this wayland object instance
Returns 0 on dead objects
sourcepub fn user_data(&self) -> &UserData
pub fn user_data(&self) -> &UserData
Access the UserData associated to this object
Each wayland object has an associated UserData, that can store a payload of arbitrary type and is shared by all proxies of this object.
See UserData
documentation for more details.
sourcepub fn equals(&self, other: &Proxy<I>) -> bool
pub fn equals(&self, other: &Proxy<I>) -> bool
Check if the other proxy refers to the same underlying wayland object
You can also use the PartialEq
implementation.
sourcepub fn attach(&self, token: QueueToken) -> Attached<I>
pub fn attach(&self, token: QueueToken) -> Attached<I>
Attach this proxy to the event queue represented by this token
Once a proxy is attached, you can use it to send requests that create new objects. These new objects will be handled by the event queue represented by the provided token.
This does not impact the events received by this object, which are still handled by their original event queue.
sourcepub fn is_external(&self) -> bool
pub fn is_external(&self) -> bool
Check whether this proxy is managed by the library or not
See from_c_ptr
for details.
NOTE: This method will panic if called while the use_system_lib
feature is
not activated.
sourcepub fn c_ptr(&self) -> *mut wl_proxy
pub fn c_ptr(&self) -> *mut wl_proxy
Get a raw pointer to the underlying wayland object
Retrieve a pointer to the object from the libwayland-client.so
library.
You will mostly need it to interface with C libraries needing access
to wayland objects (to initialize an opengl context for example).
NOTE: This method will panic if called while the use_system_lib
feature is
not activated.
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Display
impl Send for Display
impl Sync for Display
impl Unpin for Display
impl !UnwindSafe for Display
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
sourcefn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
sourcefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
sourcefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
sourcefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more