Trait wayland_client::Dispatch
source · pub trait Dispatch<I, UserData, State = Self>where
Self: Sized,
I: Proxy,
State: Dispatch<I, UserData, State>,{
// Required method
fn event(
state: &mut State,
proxy: &I,
event: I::Event,
data: &UserData,
conn: &Connection,
qhandle: &QueueHandle<State>
);
// Provided method
fn event_created_child(
opcode: u16,
_qhandle: &QueueHandle<State>
) -> Arc<dyn ObjectData> { ... }
}
Expand description
A trait providing an implementation for handling events a proxy through an EventQueue
.
General usage
You need to implement this trait on your State
for every type of Wayland object that will be processed
by the EventQueue
working with your State
.
You can have different implementations of the trait for the same interface but different UserData
type,
this way the events for a given object will be processed by the adequate implementation depending on
which UserData
was assigned to it at creation.
The way this trait works is that the Dispatch::event()
method will be invoked by the event queue for
every event received by an object associated to this event queue. Your implementation can then match on
the associated Proxy::Event
enum and do any processing needed with that event.
In the rare case of an interface with events creating new objects (in the core protocol, the only
instance of this is the wl_data_device.data_offer
event), you’ll need to implement the
Dispatch::event_created_child()
method. See the event_created_child!
macro
for a simple way to do this.
Modularity
To provide generic handlers for downstream usage, it is possible to make an implementation of the trait
that is generic over the last type argument, as illustrated below. Users will then be able to
automatically delegate their implementation to yours using the [delegate_dispatch!
] macro.
As a result, when your implementation is instanciated, the last type parameter State
will be the state
struct of the app using your generic implementation. You can put additional trait constraints on it to
specify an interface between your module and downstream code, as illustrated in this example:
use wayland_client::{protocol::wl_registry, Dispatch};
/// The type we want to delegate to
struct DelegateToMe;
/// The user data relevant for your implementation.
/// When providing delegate implementation, it is recommended to use your own type here, even if it is
/// just a unit struct: using () would cause a risk of clashing with an other such implementation.
struct MyUserData;
// Now a generic implementation of Dispatch, we are generic over the last type argument instead of using
// the default State=Self.
impl<State> Dispatch<wl_registry::WlRegistry, MyUserData, State> for DelegateToMe
where
// State is the type which has delegated to this type, so it needs to have an impl of Dispatch itself
State: Dispatch<wl_registry::WlRegistry, MyUserData>,
// If your delegate type has some internal state, it'll need to access it, and you can
// require it by adding custom trait bounds.
// In this example, we just require an AsMut implementation
State: AsMut<DelegateToMe>,
{
fn event(
state: &mut State,
_proxy: &wl_registry::WlRegistry,
_event: wl_registry::Event,
_udata: &MyUserData,
_conn: &wayland_client::Connection,
_qhandle: &wayland_client::QueueHandle<State>,
) {
// Here the delegate may handle incoming events as it pleases.
// For example, it retrives its state and does some processing with it
let me: &mut DelegateToMe = state.as_mut();
// do something with `me` ...
}
}
Note: Due to limitations in Rust’s trait resolution algorithm, a type providing a generic
implementation of Dispatch
cannot be used directly as the dispatching state, as rustc
currently fails to understand that it also provides Dispatch<I, U, Self>
(assuming all other
trait bounds are respected as well).
Required Methods§
sourcefn event(
state: &mut State,
proxy: &I,
event: I::Event,
data: &UserData,
conn: &Connection,
qhandle: &QueueHandle<State>
)
fn event( state: &mut State, proxy: &I, event: I::Event, data: &UserData, conn: &Connection, qhandle: &QueueHandle<State> )
Called when an event from the server is processed
This method contains your logic for processing events, which can vary wildly from an object to the other. You are given as argument:
- a proxy representing the object that received this event
- the event itself as the
Proxy::Event
enum (which you’ll need to match against) - a reference to the
UserData
that was associated with that object on creation - a reference to the
Connection
in case you need to access it - a reference to a
QueueHandle
associated with theEventQueue
currently processing events, in case you need to create new objects that you want associated to the sameEventQueue
.
Provided Methods§
sourcefn event_created_child(
opcode: u16,
_qhandle: &QueueHandle<State>
) -> Arc<dyn ObjectData>
fn event_created_child( opcode: u16, _qhandle: &QueueHandle<State> ) -> Arc<dyn ObjectData>
Method used to initialize the user-data of objects created by events
If the interface does not have any such event, you can ignore it. If not, the
event_created_child!
macro is provided for overriding it.