Struct wayland_client::protocol::wl_data_device_manager::DndAction
[−]
pub struct DndAction { /* fields omitted */ }
drag and drop actions
This is a bitmask of the available/preferred actions in a drag-and-drop operation.
In the compositor, the selected action is a result of matching the actions offered by the source and destination sides. "action" events with a "none" action will be sent to both source and destination if there is no match. All further checks will effectively happen on (source actions ∩ destination actions).
In addition, compositors may also pick different actions in reaction to key modifiers being pressed. One common design that is used in major toolkits (and the behavior recommended for compositors) is:
- If no modifiers are pressed, the first match (in bit order) will be used.
- Pressing Shift selects "move", if enabled in the mask.
- Pressing Control selects "copy", if enabled in the mask.
Behavior beyond that is considered implementation-dependent. Compositors may for example bind other modifiers (like Alt/Meta) or drags initiated with other buttons than BTN_LEFT to specific actions (e.g. "ask").
Methods
impl DndAction
fn empty() -> DndAction
Returns an empty set of flags.
fn all() -> DndAction
Returns the set containing all flags.
fn bits(&self) -> u32
Returns the raw value of the flags currently stored.
fn from_bits(bits: u32) -> Option<DndAction>
Convert from underlying bit representation, unless that representation contains bits that do not correspond to a flag.
fn from_bits_truncate(bits: u32) -> DndAction
Convert from underlying bit representation, dropping any bits that do not correspond to flags.
fn is_empty(&self) -> bool
Returns true
if no flags are currently stored.
fn is_all(&self) -> bool
Returns true
if all flags are currently set.
fn intersects(&self, other: DndAction) -> bool
Returns true
if there are flags common to both self
and other
.
fn contains(&self, other: DndAction) -> bool
Returns true
all of the flags in other
are contained within self
.
fn insert(&mut self, other: DndAction)
Inserts the specified flags in-place.
fn remove(&mut self, other: DndAction)
Removes the specified flags in-place.
fn toggle(&mut self, other: DndAction)
Toggles the specified flags in-place.
impl DndAction
[src]
Trait Implementations
impl Copy for DndAction
impl PartialEq for DndAction
fn eq(&self, __arg_0: &DndAction) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &DndAction) -> bool
This method tests for !=
.
impl Eq for DndAction
impl Clone for DndAction
fn clone(&self) -> DndAction
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl PartialOrd for DndAction
fn partial_cmp(&self, __arg_0: &DndAction) -> Option<Ordering>
This method returns an ordering between self
and other
values if one exists. Read more
fn lt(&self, __arg_0: &DndAction) -> bool
This method tests less than (for self
and other
) and is used by the <
operator. Read more
fn le(&self, __arg_0: &DndAction) -> bool
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
fn gt(&self, __arg_0: &DndAction) -> bool
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
fn ge(&self, __arg_0: &DndAction) -> bool
This method tests greater than or equal to (for self
and other
) and is used by the >=
operator. Read more
impl Ord for DndAction
fn cmp(&self, __arg_0: &DndAction) -> Ordering
This method returns an Ordering
between self
and other
. Read more
impl Hash for DndAction
fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
Feeds this value into the state given, updating the hasher as necessary.
fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
1.3.0
Feeds a slice of this type into the state provided.
impl Debug for DndAction
impl BitOr for DndAction
type Output = DndAction
The resulting type after applying the |
operator
fn bitor(self, other: DndAction) -> DndAction
Returns the union of the two sets of flags.
impl BitOrAssign for DndAction
fn bitor_assign(&mut self, other: DndAction)
Adds the set of flags.
impl BitXor for DndAction
type Output = DndAction
The resulting type after applying the ^
operator
fn bitxor(self, other: DndAction) -> DndAction
Returns the left flags, but with all the right flags toggled.
impl BitXorAssign for DndAction
fn bitxor_assign(&mut self, other: DndAction)
Toggles the set of flags.
impl BitAnd for DndAction
type Output = DndAction
The resulting type after applying the &
operator
fn bitand(self, other: DndAction) -> DndAction
Returns the intersection between the two sets of flags.
impl BitAndAssign for DndAction
fn bitand_assign(&mut self, other: DndAction)
Disables all flags disabled in the set.
impl Sub for DndAction
type Output = DndAction
The resulting type after applying the -
operator
fn sub(self, other: DndAction) -> DndAction
Returns the set difference of the two sets of flags.
impl SubAssign for DndAction
fn sub_assign(&mut self, other: DndAction)
Disables all flags enabled in the set.
impl Not for DndAction
type Output = DndAction
The resulting type after applying the !
operator
fn not(self) -> DndAction
Returns the complement of this set of flags.
impl Extend<DndAction> for DndAction
fn extend<T: IntoIterator<Item=DndAction>>(&mut self, iterator: T)
Extends a collection with the contents of an iterator. Read more
impl FromIterator<DndAction> for DndAction
fn from_iter<T: IntoIterator<Item=DndAction>>(iterator: T) -> DndAction
Creates a value from an iterator. Read more