wayland_protocols::ext::session_lock::v1::server::ext_session_lock_v1

Struct ExtSessionLockV1

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pub struct ExtSessionLockV1 { /* private fields */ }
Available on crate features staging and server only.
Expand description

manage lock state and create lock surfaces

In response to the creation of this object the compositor must send either the locked or finished event.

The locked event indicates that the session is locked. This means that the compositor must stop rendering and providing input to normal clients. Instead the compositor must blank all outputs with an opaque color such that their normal content is fully hidden.

The only surfaces that should be rendered while the session is locked are the lock surfaces created through this interface and optionally, at the compositor’s discretion, special privileged surfaces such as input methods or portions of desktop shell UIs.

The locked event must not be sent until a new “locked” frame (either from a session lock surface or the compositor blanking the output) has been presented on all outputs and no security sensitive normal/unlocked content is possibly visible.

The finished event should be sent immediately on creation of this object if the compositor decides that the locked event will not be sent.

The compositor may wait for the client to create and render session lock surfaces before sending the locked event to avoid displaying intermediate blank frames. However, it must impose a reasonable time limit if waiting and send the locked event as soon as the hard requirements described above can be met if the time limit expires. Clients should immediately create lock surfaces for all outputs on creation of this object to make this possible.

This behavior of the locked event is required in order to prevent possible race conditions with clients that wish to suspend the system or similar after locking the session. Without these semantics, clients triggering a suspend after receiving the locked event would race with the first “locked” frame being presented and normal/unlocked frames might be briefly visible as the system is resumed if the suspend operation wins the race.

If the client dies while the session is locked, the compositor must not unlock the session in response. It is acceptable for the session to be permanently locked if this happens. The compositor may choose to continue to display the lock surfaces the client had mapped before it died or alternatively fall back to a solid color, this is compositor policy.

Compositors may also allow a secure way to recover the session, the details of this are compositor policy. Compositors may allow a new client to create a ext_session_lock_v1 object and take responsibility for unlocking the session, they may even start a new lock client instance automatically.

See also the Request enum for this interface.

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impl ExtSessionLockV1

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pub fn locked(&self)

session successfully locked

This client is now responsible for displaying graphics while the session is locked and deciding when to unlock the session.

The locked event must not be sent until a new “locked” frame has been presented on all outputs and no security sensitive normal/unlocked content is possibly visible.

If this event is sent, making the destroy request is a protocol error, the lock object must be destroyed using the unlock_and_destroy request.

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pub fn finished(&self)

the session lock object should be destroyed

The compositor has decided that the session lock should be destroyed as it will no longer be used by the compositor. Exactly when this event is sent is compositor policy, but it must never be sent more than once for a given session lock object.

This might be sent because there is already another ext_session_lock_v1 object held by a client, or the compositor has decided to deny the request to lock the session for some other reason. This might also be sent because the compositor implements some alternative, secure way to authenticate and unlock the session.

The finished event should be sent immediately on creation of this object if the compositor decides that the locked event will not be sent.

If the locked event is sent on creation of this object the finished event may still be sent at some later time in this object’s lifetime. This is compositor policy.

Upon receiving this event, the client should make either the destroy request or the unlock_and_destroy request, depending on whether or not the locked event was received on this object.

Trait Implementations§

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impl Borrow<ObjectId> for ExtSessionLockV1

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fn borrow(&self) -> &ObjectId

Immutably borrows from an owned value. Read more
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impl Clone for ExtSessionLockV1

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fn clone(&self) -> ExtSessionLockV1

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ExtSessionLockV1

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for ExtSessionLockV1

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fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq<Weak<ExtSessionLockV1>> for ExtSessionLockV1

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fn eq(&self, other: &Weak<ExtSessionLockV1>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq for ExtSessionLockV1

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fn eq(&self, other: &ExtSessionLockV1) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Resource for ExtSessionLockV1

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type Request = Request

The request enum for this interface
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type Event<'event> = Event<'event>

The event enum for this interface
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fn interface() -> &'static Interface

The interface description
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fn id(&self) -> ObjectId

The ID of this object
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fn version(&self) -> u32

The version of this object
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fn data<U: 'static>(&self) -> Option<&U>

Access the user-data associated with this object
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fn object_data(&self) -> Option<&Arc<dyn Any + Send + Sync>>

Access the raw data associated with this object. Read more
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fn handle(&self) -> &WeakHandle

Access the backend handle associated with this object
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fn from_id(conn: &DisplayHandle, id: ObjectId) -> Result<Self, InvalidId>

Create an object resource from its ID Read more
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fn send_event(&self, evt: Self::Event<'_>) -> Result<(), InvalidId>

Send an event to this object
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fn parse_request( conn: &DisplayHandle, msg: Message<ObjectId, OwnedFd>, ) -> Result<(Self, Self::Request), DispatchError>

Parse a event for this object Read more
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fn write_event<'a>( &self, conn: &DisplayHandle, msg: Self::Event<'a>, ) -> Result<Message<ObjectId, BorrowedFd<'a>>, InvalidId>

Serialize an event for this object Read more
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fn client(&self) -> Option<Client>

The client owning this object Read more
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fn is_alive(&self) -> bool

Checks if the Wayland object associated with this proxy is still alive
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fn post_error(&self, code: impl Into<u32>, error: impl Into<String>)

Trigger a protocol error on this object Read more
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fn downgrade(&self) -> Weak<Self>

Creates a weak handle to this object Read more
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impl Eq for ExtSessionLockV1

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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where T: Any + Send + Sync,

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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type Error = Infallible

The type returned in the event of a conversion error.
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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.