pub struct Client { /* private fields */ }
Expand description

A handle to a client connected to your server

There can be several handles referring to the same client.

Implementations

Checks whether this client is still connected to the server

Checks whether self and other refer to the same client

Flushes the pending events to this client

Kills this client

Does nothing if the client is already dead.

Returns the Credentials from the socket of this client.

The credentials come from getsockopt() with SO_PEERCRED, on the client socket fd.

Be aware that for clients that a compositor forks and execs and then connects using socketpair(), this function will return the credentials for the compositor. The credentials for the socketpair are set at creation time in the compositor.

Returns None if the client is already dead.

Returns a reference to the UserDataMap associated with this client

See UserDataMap documentation for details about its use.

Adds a destructor for this client

This filter will be called when the client disconnects or is killed. It has access to the UserDataMap associated with this client.

You can add several destructors which will all be called sequentially. Note that if you accidentally add two copies of the same closure, it will be called twice.

The destructors will be executed on the thread containing the wayland event loop.

Panics: This function will panic if called from an other thread than the one hosting the Display.

Creates a new resource for this client

To ensure the state coherence between client and server, this resource should immediately be assigned to a filter and sent to the client through an appropriate event. Failure to do so will likely cause protocol errors.

Panics: This function will panic if called from an other thread than the one hosting the Display.

Retrieve a resource of this client for a given id

You need to know in advance which is the interface of this object. If the given id does not correspond to an existing object or the existing object is not of the requested interface, this call returns None.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.