#[repr(C)]
pub struct wl_cursor_image { pub width: u32, pub height: u32, pub hotspot_x: u32, pub hotspot_y: u32, pub delay: u32, }

Fields§

§width: u32

actual width

§height: u32

actual height

§hotspot_x: u32

hot spot x (must be inside image)

§hotspot_y: u32

hot spot y (must be inside image)

§delay: u32

animation delay to next frame

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