Struct web_sys::GamepadServiceTest
source · pub struct GamepadServiceTest { /* private fields */ }
Expand description
The GamepadServiceTest
class.
This API requires the following crate features to be activated: GamepadServiceTest
Implementations§
source§impl GamepadServiceTest
impl GamepadServiceTest
sourcepub fn no_mapping(&self) -> GamepadMappingType
pub fn no_mapping(&self) -> GamepadMappingType
Getter for the noMapping
field of this object.
This API requires the following crate features to be activated: GamepadMappingType
, GamepadServiceTest
source§impl GamepadServiceTest
impl GamepadServiceTest
sourcepub fn standard_mapping(&self) -> GamepadMappingType
pub fn standard_mapping(&self) -> GamepadMappingType
Getter for the standardMapping
field of this object.
This API requires the following crate features to be activated: GamepadMappingType
, GamepadServiceTest
source§impl GamepadServiceTest
impl GamepadServiceTest
sourcepub fn no_hand(&self) -> GamepadHand
pub fn no_hand(&self) -> GamepadHand
Getter for the noHand
field of this object.
This API requires the following crate features to be activated: GamepadHand
, GamepadServiceTest
source§impl GamepadServiceTest
impl GamepadServiceTest
sourcepub fn left_hand(&self) -> GamepadHand
pub fn left_hand(&self) -> GamepadHand
Getter for the leftHand
field of this object.
This API requires the following crate features to be activated: GamepadHand
, GamepadServiceTest
source§impl GamepadServiceTest
impl GamepadServiceTest
sourcepub fn right_hand(&self) -> GamepadHand
pub fn right_hand(&self) -> GamepadHand
Getter for the rightHand
field of this object.
This API requires the following crate features to be activated: GamepadHand
, GamepadServiceTest
source§impl GamepadServiceTest
impl GamepadServiceTest
sourcepub fn add_gamepad(
&self,
id: &str,
mapping: GamepadMappingType,
hand: GamepadHand,
num_buttons: u32,
num_axes: u32,
num_haptics: u32,
) -> Result<Promise, JsValue>
pub fn add_gamepad( &self, id: &str, mapping: GamepadMappingType, hand: GamepadHand, num_buttons: u32, num_axes: u32, num_haptics: u32, ) -> Result<Promise, JsValue>
The addGamepad()
method.
This API requires the following crate features to be activated: GamepadHand
, GamepadMappingType
, GamepadServiceTest
source§impl GamepadServiceTest
impl GamepadServiceTest
sourcepub fn new_axis_move_event(&self, index: u32, axis: u32, value: f64)
pub fn new_axis_move_event(&self, index: u32, axis: u32, value: f64)
The newAxisMoveEvent()
method.
This API requires the following crate features to be activated: GamepadServiceTest
source§impl GamepadServiceTest
impl GamepadServiceTest
The newButtonEvent()
method.
This API requires the following crate features to be activated: GamepadServiceTest
source§impl GamepadServiceTest
impl GamepadServiceTest
The newButtonValueEvent()
method.
This API requires the following crate features to be activated: GamepadServiceTest
source§impl GamepadServiceTest
impl GamepadServiceTest
sourcepub fn new_pose_move(
&self,
index: u32,
orient: Option<&mut [f32]>,
pos: Option<&mut [f32]>,
ang_velocity: Option<&mut [f32]>,
ang_acceleration: Option<&mut [f32]>,
lin_velocity: Option<&mut [f32]>,
lin_acceleration: Option<&mut [f32]>,
)
pub fn new_pose_move( &self, index: u32, orient: Option<&mut [f32]>, pos: Option<&mut [f32]>, ang_velocity: Option<&mut [f32]>, ang_acceleration: Option<&mut [f32]>, lin_velocity: Option<&mut [f32]>, lin_acceleration: Option<&mut [f32]>, )
The newPoseMove()
method.
This API requires the following crate features to be activated: GamepadServiceTest
source§impl GamepadServiceTest
impl GamepadServiceTest
sourcepub fn remove_gamepad(&self, index: u32)
pub fn remove_gamepad(&self, index: u32)
The removeGamepad()
method.
This API requires the following crate features to be activated: GamepadServiceTest
Methods from Deref<Target = Object>§
sourcepub fn constructor(&self) -> Function
pub fn constructor(&self) -> Function
The constructor property returns a reference to the Object
constructor
function that created the instance object.
sourcepub fn has_own_property(&self, property: &JsValue) -> bool
pub fn has_own_property(&self, property: &JsValue) -> bool
The hasOwnProperty()
method returns a boolean indicating whether the
object has the specified property as its own property (as opposed to
inheriting it).
sourcepub fn is_prototype_of(&self, value: &JsValue) -> bool
pub fn is_prototype_of(&self, value: &JsValue) -> bool
The isPrototypeOf()
method checks if an object exists in another
object’s prototype chain.
sourcepub fn property_is_enumerable(&self, property: &JsValue) -> bool
pub fn property_is_enumerable(&self, property: &JsValue) -> bool
The propertyIsEnumerable()
method returns a Boolean indicating
whether the specified property is enumerable.
sourcepub fn to_locale_string(&self) -> JsString
pub fn to_locale_string(&self) -> JsString
The toLocaleString()
method returns a string representing the object.
This method is meant to be overridden by derived objects for
locale-specific purposes.
sourcepub fn to_string(&self) -> JsString
pub fn to_string(&self) -> JsString
The toString()
method returns a string representing the object.
Methods from Deref<Target = JsValue>§
pub const NULL: JsValue = _
pub const UNDEFINED: JsValue = _
pub const TRUE: JsValue = _
pub const FALSE: JsValue = _
sourcepub fn as_f64(&self) -> Option<f64>
pub fn as_f64(&self) -> Option<f64>
Returns the f64
value of this JS value if it’s an instance of a
number.
If this JS value is not an instance of a number then this returns
None
.
sourcepub fn as_string(&self) -> Option<String>
pub fn as_string(&self) -> Option<String>
If this JS value is a string value, this function copies the JS string
value into wasm linear memory, encoded as UTF-8, and returns it as a
Rust String
.
To avoid the copying and re-encoding, consider the
JsString::try_from()
function from js-sys
instead.
If this JS value is not an instance of a string or if it’s not valid
utf-8 then this returns None
.
§UTF-16 vs UTF-8
JavaScript strings in general are encoded as UTF-16, but Rust strings
are encoded as UTF-8. This can cause the Rust string to look a bit
different than the JS string sometimes. For more details see the
documentation about the str
type which contains a few
caveats about the encodings.
sourcepub fn as_bool(&self) -> Option<bool>
pub fn as_bool(&self) -> Option<bool>
Returns the bool
value of this JS value if it’s an instance of a
boolean.
If this JS value is not an instance of a boolean then this returns
None
.
sourcepub fn is_undefined(&self) -> bool
pub fn is_undefined(&self) -> bool
Tests whether this JS value is undefined
sourcepub fn is_function(&self) -> bool
pub fn is_function(&self) -> bool
Tests whether the type of this JS value is function
.
sourcepub fn js_in(&self, obj: &JsValue) -> bool
pub fn js_in(&self, obj: &JsValue) -> bool
Applies the binary in
JS operator on the two JsValue
s.
sourcepub fn loose_eq(&self, other: &JsValue) -> bool
pub fn loose_eq(&self, other: &JsValue) -> bool
Compare two JsValue
s for equality, using the ==
operator in JS.
sourcepub fn unsigned_shr(&self, rhs: &JsValue) -> u32
pub fn unsigned_shr(&self, rhs: &JsValue) -> u32
Applies the binary >>>
JS operator on the two JsValue
s.
sourcepub fn checked_div(&self, rhs: &JsValue) -> JsValue
pub fn checked_div(&self, rhs: &JsValue) -> JsValue
Applies the binary /
JS operator on two JsValue
s, catching and returning any RangeError
thrown.
sourcepub fn pow(&self, rhs: &JsValue) -> JsValue
pub fn pow(&self, rhs: &JsValue) -> JsValue
Applies the binary **
JS operator on the two JsValue
s.
sourcepub fn lt(&self, other: &JsValue) -> bool
pub fn lt(&self, other: &JsValue) -> bool
Applies the binary <
JS operator on the two JsValue
s.
sourcepub fn le(&self, other: &JsValue) -> bool
pub fn le(&self, other: &JsValue) -> bool
Applies the binary <=
JS operator on the two JsValue
s.
sourcepub fn ge(&self, other: &JsValue) -> bool
pub fn ge(&self, other: &JsValue) -> bool
Applies the binary >=
JS operator on the two JsValue
s.
sourcepub fn gt(&self, other: &JsValue) -> bool
pub fn gt(&self, other: &JsValue) -> bool
Applies the binary >
JS operator on the two JsValue
s.
sourcepub fn unchecked_into_f64(&self) -> f64
pub fn unchecked_into_f64(&self) -> f64
Applies the unary +
JS operator on a JsValue
. Can throw.
Trait Implementations§
source§impl AsRef<GamepadServiceTest> for GamepadServiceTest
impl AsRef<GamepadServiceTest> for GamepadServiceTest
source§fn as_ref(&self) -> &GamepadServiceTest
fn as_ref(&self) -> &GamepadServiceTest
source§impl AsRef<JsValue> for GamepadServiceTest
impl AsRef<JsValue> for GamepadServiceTest
source§impl AsRef<Object> for GamepadServiceTest
impl AsRef<Object> for GamepadServiceTest
source§impl Clone for GamepadServiceTest
impl Clone for GamepadServiceTest
source§fn clone(&self) -> GamepadServiceTest
fn clone(&self) -> GamepadServiceTest
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for GamepadServiceTest
impl Debug for GamepadServiceTest
source§impl Deref for GamepadServiceTest
impl Deref for GamepadServiceTest
source§impl From<GamepadServiceTest> for JsValue
impl From<GamepadServiceTest> for JsValue
source§fn from(obj: GamepadServiceTest) -> JsValue
fn from(obj: GamepadServiceTest) -> JsValue
source§impl From<GamepadServiceTest> for Object
impl From<GamepadServiceTest> for Object
source§fn from(obj: GamepadServiceTest) -> Object
fn from(obj: GamepadServiceTest) -> Object
source§impl From<JsValue> for GamepadServiceTest
impl From<JsValue> for GamepadServiceTest
source§fn from(obj: JsValue) -> GamepadServiceTest
fn from(obj: JsValue) -> GamepadServiceTest
source§impl FromWasmAbi for GamepadServiceTest
impl FromWasmAbi for GamepadServiceTest
source§impl<'a> IntoWasmAbi for &'a GamepadServiceTest
impl<'a> IntoWasmAbi for &'a GamepadServiceTest
source§impl IntoWasmAbi for GamepadServiceTest
impl IntoWasmAbi for GamepadServiceTest
source§impl JsCast for GamepadServiceTest
impl JsCast for GamepadServiceTest
source§fn instanceof(val: &JsValue) -> bool
fn instanceof(val: &JsValue) -> bool
instanceof
check to see whether the JsValue
provided is an instance of this type. Read moresource§fn unchecked_from_js(val: JsValue) -> Self
fn unchecked_from_js(val: JsValue) -> Self
source§fn unchecked_from_js_ref(val: &JsValue) -> &Self
fn unchecked_from_js_ref(val: &JsValue) -> &Self
source§fn has_type<T>(&self) -> boolwhere
T: JsCast,
fn has_type<T>(&self) -> boolwhere
T: JsCast,
T
. Read moresource§fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
T
. Read moresource§fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
T
. Read moresource§fn unchecked_into<T>(self) -> Twhere
T: JsCast,
fn unchecked_into<T>(self) -> Twhere
T: JsCast,
source§fn unchecked_ref<T>(&self) -> &Twhere
T: JsCast,
fn unchecked_ref<T>(&self) -> &Twhere
T: JsCast,
source§impl LongRefFromWasmAbi for GamepadServiceTest
impl LongRefFromWasmAbi for GamepadServiceTest
§type Abi = <JsValue as LongRefFromWasmAbi>::Abi
type Abi = <JsValue as LongRefFromWasmAbi>::Abi
RefFromWasmAbi::Abi
§type Anchor = GamepadServiceTest
type Anchor = GamepadServiceTest
RefFromWasmAbi::Anchor
source§unsafe fn long_ref_from_abi(js: Self::Abi) -> Self::Anchor
unsafe fn long_ref_from_abi(js: Self::Abi) -> Self::Anchor
RefFromWasmAbi::ref_from_abi
source§impl<'a> OptionIntoWasmAbi for &'a GamepadServiceTest
impl<'a> OptionIntoWasmAbi for &'a GamepadServiceTest
source§impl PartialEq for GamepadServiceTest
impl PartialEq for GamepadServiceTest
source§impl RefFromWasmAbi for GamepadServiceTest
impl RefFromWasmAbi for GamepadServiceTest
§type Abi = <JsValue as RefFromWasmAbi>::Abi
type Abi = <JsValue as RefFromWasmAbi>::Abi
Self
are recovered from.§type Anchor = ManuallyDrop<GamepadServiceTest>
type Anchor = ManuallyDrop<GamepadServiceTest>
Self
for the duration of the
invocation of the function that has an &Self
parameter. This is
required to ensure that the lifetimes don’t persist beyond one function
call, and so that they remain anonymous.impl Eq for GamepadServiceTest
impl StructuralPartialEq for GamepadServiceTest
Auto Trait Implementations§
impl Freeze for GamepadServiceTest
impl RefUnwindSafe for GamepadServiceTest
impl !Send for GamepadServiceTest
impl !Sync for GamepadServiceTest
impl Unpin for GamepadServiceTest
impl UnwindSafe for GamepadServiceTest
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)source§impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
§type Abi = <T as IntoWasmAbi>::Abi
type Abi = <T as IntoWasmAbi>::Abi
IntoWasmAbi::Abi
source§fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
IntoWasmAbi::into_abi
, except that it may throw and never
return in the case of Err
.