Struct web_sys::GpuFragmentState
source · pub struct GpuFragmentState { /* private fields */ }
Expand description
The GpuFragmentState
dictionary.
This API requires the following crate features to be activated: GpuFragmentState
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
Implementations§
source§impl GpuFragmentState
impl GpuFragmentState
sourcepub fn get_constants(&self) -> Option<Object>
pub fn get_constants(&self) -> Option<Object>
Get the constants
field of this object.
This API requires the following crate features to be activated: GpuFragmentState
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
source§impl GpuFragmentState
impl GpuFragmentState
sourcepub fn set_constants(&self, val: &Object)
pub fn set_constants(&self, val: &Object)
Change the constants
field of this object.
This API requires the following crate features to be activated: GpuFragmentState
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
source§impl GpuFragmentState
impl GpuFragmentState
sourcepub fn get_entry_point(&self) -> Option<String>
pub fn get_entry_point(&self) -> Option<String>
Get the entryPoint
field of this object.
This API requires the following crate features to be activated: GpuFragmentState
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
source§impl GpuFragmentState
impl GpuFragmentState
sourcepub fn set_entry_point(&self, val: &str)
pub fn set_entry_point(&self, val: &str)
Change the entryPoint
field of this object.
This API requires the following crate features to be activated: GpuFragmentState
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
source§impl GpuFragmentState
impl GpuFragmentState
sourcepub fn get_module(&self) -> GpuShaderModule
pub fn get_module(&self) -> GpuShaderModule
Get the module
field of this object.
This API requires the following crate features to be activated: GpuFragmentState
, GpuShaderModule
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
source§impl GpuFragmentState
impl GpuFragmentState
sourcepub fn set_module(&self, val: &GpuShaderModule)
pub fn set_module(&self, val: &GpuShaderModule)
Change the module
field of this object.
This API requires the following crate features to be activated: GpuFragmentState
, GpuShaderModule
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
source§impl GpuFragmentState
impl GpuFragmentState
sourcepub fn get_targets(&self) -> Array
pub fn get_targets(&self) -> Array
Get the targets
field of this object.
This API requires the following crate features to be activated: GpuFragmentState
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
source§impl GpuFragmentState
impl GpuFragmentState
sourcepub fn set_targets(&self, val: &JsValue)
pub fn set_targets(&self, val: &JsValue)
Change the targets
field of this object.
This API requires the following crate features to be activated: GpuFragmentState
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
source§impl GpuFragmentState
impl GpuFragmentState
sourcepub fn new(module: &GpuShaderModule, targets: &JsValue) -> Self
pub fn new(module: &GpuShaderModule, targets: &JsValue) -> Self
Construct a new GpuFragmentState
.
This API requires the following crate features to be activated: GpuFragmentState
, GpuShaderModule
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
pub fn constants(&mut self, val: &Object) -> &mut Self
set_constants()
instead.pub fn entry_point(&mut self, val: &str) -> &mut Self
set_entry_point()
instead.pub fn module(&mut self, val: &GpuShaderModule) -> &mut Self
set_module()
instead.pub fn targets(&mut self, val: &JsValue) -> &mut Self
set_targets()
instead.Methods from Deref<Target = Object>§
sourcepub fn constructor(&self) -> Function
pub fn constructor(&self) -> Function
The constructor property returns a reference to the Object
constructor
function that created the instance object.
sourcepub fn has_own_property(&self, property: &JsValue) -> bool
pub fn has_own_property(&self, property: &JsValue) -> bool
The hasOwnProperty()
method returns a boolean indicating whether the
object has the specified property as its own property (as opposed to
inheriting it).
sourcepub fn is_prototype_of(&self, value: &JsValue) -> bool
pub fn is_prototype_of(&self, value: &JsValue) -> bool
The isPrototypeOf()
method checks if an object exists in another
object’s prototype chain.
sourcepub fn property_is_enumerable(&self, property: &JsValue) -> bool
pub fn property_is_enumerable(&self, property: &JsValue) -> bool
The propertyIsEnumerable()
method returns a Boolean indicating
whether the specified property is enumerable.
sourcepub fn to_locale_string(&self) -> JsString
pub fn to_locale_string(&self) -> JsString
The toLocaleString()
method returns a string representing the object.
This method is meant to be overridden by derived objects for
locale-specific purposes.
sourcepub fn to_string(&self) -> JsString
pub fn to_string(&self) -> JsString
The toString()
method returns a string representing the object.
Methods from Deref<Target = JsValue>§
pub const NULL: JsValue = _
pub const UNDEFINED: JsValue = _
pub const TRUE: JsValue = _
pub const FALSE: JsValue = _
sourcepub fn as_f64(&self) -> Option<f64>
pub fn as_f64(&self) -> Option<f64>
Returns the f64
value of this JS value if it’s an instance of a
number.
If this JS value is not an instance of a number then this returns
None
.
sourcepub fn as_string(&self) -> Option<String>
pub fn as_string(&self) -> Option<String>
If this JS value is a string value, this function copies the JS string
value into wasm linear memory, encoded as UTF-8, and returns it as a
Rust String
.
To avoid the copying and re-encoding, consider the
JsString::try_from()
function from js-sys
instead.
If this JS value is not an instance of a string or if it’s not valid
utf-8 then this returns None
.
§UTF-16 vs UTF-8
JavaScript strings in general are encoded as UTF-16, but Rust strings
are encoded as UTF-8. This can cause the Rust string to look a bit
different than the JS string sometimes. For more details see the
documentation about the str
type which contains a few
caveats about the encodings.
sourcepub fn as_bool(&self) -> Option<bool>
pub fn as_bool(&self) -> Option<bool>
Returns the bool
value of this JS value if it’s an instance of a
boolean.
If this JS value is not an instance of a boolean then this returns
None
.
sourcepub fn is_undefined(&self) -> bool
pub fn is_undefined(&self) -> bool
Tests whether this JS value is undefined
sourcepub fn is_function(&self) -> bool
pub fn is_function(&self) -> bool
Tests whether the type of this JS value is function
.
sourcepub fn js_in(&self, obj: &JsValue) -> bool
pub fn js_in(&self, obj: &JsValue) -> bool
Applies the binary in
JS operator on the two JsValue
s.
sourcepub fn loose_eq(&self, other: &JsValue) -> bool
pub fn loose_eq(&self, other: &JsValue) -> bool
Compare two JsValue
s for equality, using the ==
operator in JS.
sourcepub fn unsigned_shr(&self, rhs: &JsValue) -> u32
pub fn unsigned_shr(&self, rhs: &JsValue) -> u32
Applies the binary >>>
JS operator on the two JsValue
s.
sourcepub fn checked_div(&self, rhs: &JsValue) -> JsValue
pub fn checked_div(&self, rhs: &JsValue) -> JsValue
Applies the binary /
JS operator on two JsValue
s, catching and returning any RangeError
thrown.
sourcepub fn pow(&self, rhs: &JsValue) -> JsValue
pub fn pow(&self, rhs: &JsValue) -> JsValue
Applies the binary **
JS operator on the two JsValue
s.
sourcepub fn lt(&self, other: &JsValue) -> bool
pub fn lt(&self, other: &JsValue) -> bool
Applies the binary <
JS operator on the two JsValue
s.
sourcepub fn le(&self, other: &JsValue) -> bool
pub fn le(&self, other: &JsValue) -> bool
Applies the binary <=
JS operator on the two JsValue
s.
sourcepub fn ge(&self, other: &JsValue) -> bool
pub fn ge(&self, other: &JsValue) -> bool
Applies the binary >=
JS operator on the two JsValue
s.
sourcepub fn gt(&self, other: &JsValue) -> bool
pub fn gt(&self, other: &JsValue) -> bool
Applies the binary >
JS operator on the two JsValue
s.
sourcepub fn unchecked_into_f64(&self) -> f64
pub fn unchecked_into_f64(&self) -> f64
Applies the unary +
JS operator on a JsValue
. Can throw.
Trait Implementations§
source§impl AsRef<GpuFragmentState> for GpuFragmentState
impl AsRef<GpuFragmentState> for GpuFragmentState
source§fn as_ref(&self) -> &GpuFragmentState
fn as_ref(&self) -> &GpuFragmentState
source§impl AsRef<JsValue> for GpuFragmentState
impl AsRef<JsValue> for GpuFragmentState
source§impl AsRef<Object> for GpuFragmentState
impl AsRef<Object> for GpuFragmentState
source§impl Clone for GpuFragmentState
impl Clone for GpuFragmentState
source§fn clone(&self) -> GpuFragmentState
fn clone(&self) -> GpuFragmentState
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for GpuFragmentState
impl Debug for GpuFragmentState
source§impl Deref for GpuFragmentState
impl Deref for GpuFragmentState
source§impl From<GpuFragmentState> for JsValue
impl From<GpuFragmentState> for JsValue
source§fn from(obj: GpuFragmentState) -> JsValue
fn from(obj: GpuFragmentState) -> JsValue
source§impl From<GpuFragmentState> for Object
impl From<GpuFragmentState> for Object
source§fn from(obj: GpuFragmentState) -> Object
fn from(obj: GpuFragmentState) -> Object
source§impl From<JsValue> for GpuFragmentState
impl From<JsValue> for GpuFragmentState
source§fn from(obj: JsValue) -> GpuFragmentState
fn from(obj: JsValue) -> GpuFragmentState
source§impl FromWasmAbi for GpuFragmentState
impl FromWasmAbi for GpuFragmentState
source§impl<'a> IntoWasmAbi for &'a GpuFragmentState
impl<'a> IntoWasmAbi for &'a GpuFragmentState
source§impl IntoWasmAbi for GpuFragmentState
impl IntoWasmAbi for GpuFragmentState
source§impl JsCast for GpuFragmentState
impl JsCast for GpuFragmentState
source§fn instanceof(val: &JsValue) -> bool
fn instanceof(val: &JsValue) -> bool
instanceof
check to see whether the JsValue
provided is an instance of this type. Read moresource§fn unchecked_from_js(val: JsValue) -> Self
fn unchecked_from_js(val: JsValue) -> Self
source§fn unchecked_from_js_ref(val: &JsValue) -> &Self
fn unchecked_from_js_ref(val: &JsValue) -> &Self
source§fn has_type<T>(&self) -> boolwhere
T: JsCast,
fn has_type<T>(&self) -> boolwhere
T: JsCast,
T
. Read moresource§fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
T
. Read moresource§fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
T
. Read moresource§fn unchecked_into<T>(self) -> Twhere
T: JsCast,
fn unchecked_into<T>(self) -> Twhere
T: JsCast,
source§fn unchecked_ref<T>(&self) -> &Twhere
T: JsCast,
fn unchecked_ref<T>(&self) -> &Twhere
T: JsCast,
source§impl LongRefFromWasmAbi for GpuFragmentState
impl LongRefFromWasmAbi for GpuFragmentState
§type Abi = <JsValue as LongRefFromWasmAbi>::Abi
type Abi = <JsValue as LongRefFromWasmAbi>::Abi
RefFromWasmAbi::Abi
§type Anchor = GpuFragmentState
type Anchor = GpuFragmentState
RefFromWasmAbi::Anchor
source§unsafe fn long_ref_from_abi(js: Self::Abi) -> Self::Anchor
unsafe fn long_ref_from_abi(js: Self::Abi) -> Self::Anchor
RefFromWasmAbi::ref_from_abi
source§impl OptionFromWasmAbi for GpuFragmentState
impl OptionFromWasmAbi for GpuFragmentState
source§impl<'a> OptionIntoWasmAbi for &'a GpuFragmentState
impl<'a> OptionIntoWasmAbi for &'a GpuFragmentState
source§impl OptionIntoWasmAbi for GpuFragmentState
impl OptionIntoWasmAbi for GpuFragmentState
source§impl PartialEq for GpuFragmentState
impl PartialEq for GpuFragmentState
source§impl RefFromWasmAbi for GpuFragmentState
impl RefFromWasmAbi for GpuFragmentState
§type Abi = <JsValue as RefFromWasmAbi>::Abi
type Abi = <JsValue as RefFromWasmAbi>::Abi
Self
are recovered from.§type Anchor = ManuallyDrop<GpuFragmentState>
type Anchor = ManuallyDrop<GpuFragmentState>
Self
for the duration of the
invocation of the function that has an &Self
parameter. This is
required to ensure that the lifetimes don’t persist beyond one function
call, and so that they remain anonymous.impl Eq for GpuFragmentState
impl StructuralPartialEq for GpuFragmentState
Auto Trait Implementations§
impl Freeze for GpuFragmentState
impl RefUnwindSafe for GpuFragmentState
impl !Send for GpuFragmentState
impl !Sync for GpuFragmentState
impl Unpin for GpuFragmentState
impl UnwindSafe for GpuFragmentState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)source§impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
§type Abi = <T as IntoWasmAbi>::Abi
type Abi = <T as IntoWasmAbi>::Abi
IntoWasmAbi::Abi
source§fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
IntoWasmAbi::into_abi
, except that it may throw and never
return in the case of Err
.