pub struct MessageCodec<M>where
M: MessageTrait,{ /* private fields */ }
Expand description
A codec for asynchronously decoding and encoding websocket messages.
This codec decodes messages into the OwnedMessage
struct, so using this
the user will receive messages as OwnedMessage
s. However it can encode
any type of message that implements the ws::Message
trait (that type is
decided by the M
type parameter) like OwnedMessage
and Message
.
Warning: if you don’t know what your doing or want a simple websocket connection
please use the ClientBuilder
or the Server
structs. You should only use this
after a websocket handshake has already been completed on the stream you are
using.
§Example (for the high-level websocket
crate)
use websocket::async::{MessageCodec, MsgCodecCtx};
let mut runtime = tokio::runtime::Builder::new().build().unwrap();
let mut input = Vec::new();
Message::text("50 schmeckels").serialize(&mut input, false);
let f = MessageCodec::default(MsgCodecCtx::Client)
.framed(ReadWritePair(Cursor::new(input), Cursor::new(vec![])))
.into_future()
.map_err(|e| e.0)
.map(|(m, _)| {
assert_eq!(m, Some(OwnedMessage::Text("50 schmeckels".to_string())));
});
runtime.block_on(f).unwrap();
Implementations§
Source§impl MessageCodec<OwnedMessage>
impl MessageCodec<OwnedMessage>
Sourcepub fn default(context: Context) -> Self
pub fn default(context: Context) -> Self
Create a new MessageCodec
with a role of context
(either Client
or Server
) to read and write messages asynchronously.
This will create the crate’s default codec which sends and receives
OwnedMessage
structs. The message data has to be sent to an intermediate
buffer anyway so sending owned data is preferable.
If you have your own implementation of websocket messages, you can
use the new
method to create a codec for that implementation.
Source§impl<M> MessageCodec<M>where
M: MessageTrait,
impl<M> MessageCodec<M>where
M: MessageTrait,
Sourcepub fn new(context: Context) -> MessageCodec<M>
pub fn new(context: Context) -> MessageCodec<M>
Creates a codec that can encode a custom implementation of a websocket message.
If you just want to use a normal codec without a specific implementation
of a websocket message, take a look at MessageCodec::default
.
The codec automatically imposes default limits on message and data frame size.
Use new_with_limits
to override them.