Struct wgpu_core::command::RenderPassDepthStencilAttachment [−][src]
#[repr(C)]pub struct RenderPassDepthStencilAttachment {
pub view: TextureViewId,
pub depth: PassChannel<f32>,
pub stencil: PassChannel<u32>,
}
Expand description
Describes a depth/stencil attachment to a render pass.
Fields
view: TextureViewId
The view to use as an attachment.
depth: PassChannel<f32>
What operations will be performed on the depth part of the attachment.
stencil: PassChannel<u32>
What operations will be performed on the stencil part of the attachment.
Trait Implementations
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl Send for RenderPassDepthStencilAttachment
impl Sync for RenderPassDepthStencilAttachment
impl Unpin for RenderPassDepthStencilAttachment
impl !UnwindSafe for RenderPassDepthStencilAttachment
Blanket Implementations
Mutably borrows from an owned value. Read more