Struct wgpu_core::resource::TextureViewDescriptor [−][src]
pub struct TextureViewDescriptor<'a> {
pub label: Label<'a>,
pub format: Option<TextureFormat>,
pub dimension: Option<TextureViewDimension>,
pub range: ImageSubresourceRange,
}
Expand description
Describes a TextureView
.
Fields
label: Label<'a>
Debug label of the texture view. This will show up in graphics debuggers for easy identification.
format: Option<TextureFormat>
Format of the texture view, or None
for the same format as the texture itself.
At this time, it must be the same the underlying format of the texture.
dimension: Option<TextureViewDimension>
The dimension of the texture view. For 1D textures, this must be 1D
. For 2D textures it must be one of
D2
, D2Array
, Cube
, and CubeArray
. For 3D textures it must be 3D
range: ImageSubresourceRange
Range within the texture that is accessible via this view.
Trait Implementations
Returns the “default value” for a type. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl<'a> RefUnwindSafe for TextureViewDescriptor<'a>
impl<'a> Send for TextureViewDescriptor<'a>
impl<'a> Sync for TextureViewDescriptor<'a>
impl<'a> Unpin for TextureViewDescriptor<'a>
impl<'a> UnwindSafe for TextureViewDescriptor<'a>
Blanket Implementations
Mutably borrows from an owned value. Read more