#[non_exhaustive]pub enum CreateShaderModuleError {
Parsing(ShaderError<ParseError>),
ParsingGlsl(ShaderError<ParseErrors>),
ParsingSpirV(ShaderError<Error>),
Generation,
Device(DeviceError),
Validation(ShaderError<WithSpan<ValidationError>>),
MissingFeatures(MissingFeatures),
InvalidGroupIndex {
bind: ResourceBinding,
group: u32,
limit: u32,
},
}
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
Parsing(ShaderError<ParseError>)
Available on crate features
wgsl
or indirect-validation
only.ParsingGlsl(ShaderError<ParseErrors>)
Available on crate feature
glsl
only.ParsingSpirV(ShaderError<Error>)
Available on crate feature
spirv
only.Generation
Device(DeviceError)
Validation(ShaderError<WithSpan<ValidationError>>)
MissingFeatures(MissingFeatures)
InvalidGroupIndex
Trait Implementations§
Source§impl Clone for CreateShaderModuleError
impl Clone for CreateShaderModuleError
Source§fn clone(&self) -> CreateShaderModuleError
fn clone(&self) -> CreateShaderModuleError
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for CreateShaderModuleError
impl Debug for CreateShaderModuleError
Source§impl Display for CreateShaderModuleError
impl Display for CreateShaderModuleError
Source§impl Error for CreateShaderModuleError
impl Error for CreateShaderModuleError
Source§fn source(&self) -> Option<&(dyn Error + 'static)>
fn source(&self) -> Option<&(dyn Error + 'static)>
Returns the lower-level source of this error, if any. Read more
1.0.0 · Source§fn description(&self) -> &str
fn description(&self) -> &str
👎Deprecated since 1.42.0: use the Display impl or to_string()
Source§impl From<DeviceError> for CreateShaderModuleError
impl From<DeviceError> for CreateShaderModuleError
Source§fn from(source: DeviceError) -> Self
fn from(source: DeviceError) -> Self
Converts to this type from the input type.
Source§impl From<MissingFeatures> for CreateShaderModuleError
impl From<MissingFeatures> for CreateShaderModuleError
Source§fn from(source: MissingFeatures) -> Self
fn from(source: MissingFeatures) -> Self
Converts to this type from the input type.
Source§impl From<ShaderError<Error>> for CreateShaderModuleError
impl From<ShaderError<Error>> for CreateShaderModuleError
Source§fn from(source: ShaderError<Error>) -> Self
fn from(source: ShaderError<Error>) -> Self
Converts to this type from the input type.
Source§impl From<ShaderError<ParseError>> for CreateShaderModuleError
impl From<ShaderError<ParseError>> for CreateShaderModuleError
Source§fn from(source: ShaderError<ParseError>) -> Self
fn from(source: ShaderError<ParseError>) -> Self
Converts to this type from the input type.
Source§impl From<ShaderError<ParseErrors>> for CreateShaderModuleError
impl From<ShaderError<ParseErrors>> for CreateShaderModuleError
Source§fn from(source: ShaderError<ParseErrors>) -> Self
fn from(source: ShaderError<ParseErrors>) -> Self
Converts to this type from the input type.
Source§impl From<ShaderError<WithSpan<ValidationError>>> for CreateShaderModuleError
impl From<ShaderError<WithSpan<ValidationError>>> for CreateShaderModuleError
Source§fn from(source: ShaderError<WithSpan<ValidationError>>) -> Self
fn from(source: ShaderError<WithSpan<ValidationError>>) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for CreateShaderModuleError
impl RefUnwindSafe for CreateShaderModuleError
impl Send for CreateShaderModuleError
impl Sync for CreateShaderModuleError
impl Unpin for CreateShaderModuleError
impl UnwindSafe for CreateShaderModuleError
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more