wgpu_core::pipeline

Struct ResolvedRenderPipelineDescriptor

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pub struct ResolvedRenderPipelineDescriptor<'a> {
    pub label: Label<'a>,
    pub layout: Option<Arc<PipelineLayout>>,
    pub vertex: ResolvedVertexState<'a>,
    pub primitive: PrimitiveState,
    pub depth_stencil: Option<DepthStencilState>,
    pub multisample: MultisampleState,
    pub fragment: Option<ResolvedFragmentState<'a>>,
    pub multiview: Option<NonZeroU32>,
    pub cache: Option<Arc<PipelineCache>>,
}
Expand description

Describes a render (graphics) pipeline.

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§label: Label<'a>§layout: Option<Arc<PipelineLayout>>

The layout of bind groups for this pipeline.

§vertex: ResolvedVertexState<'a>

The vertex processing state for this pipeline.

§primitive: PrimitiveState

The properties of the pipeline at the primitive assembly and rasterization level.

§depth_stencil: Option<DepthStencilState>

The effect of draw calls on the depth and stencil aspects of the output target, if any.

§multisample: MultisampleState

The multi-sampling properties of the pipeline.

§fragment: Option<ResolvedFragmentState<'a>>

The fragment processing state for this pipeline.

§multiview: Option<NonZeroU32>

If the pipeline will be used with a multiview render pass, this indicates how many array layers the attachments will have.

§cache: Option<Arc<PipelineCache>>

The pipeline cache to use when creating this pipeline.

Trait Implementations§

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impl<'a> Clone for ResolvedRenderPipelineDescriptor<'a>

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fn clone(&self) -> ResolvedRenderPipelineDescriptor<'a>

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Debug for ResolvedRenderPipelineDescriptor<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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