Struct wgpu_hal::RenderPassDescriptor
source · [−]pub struct RenderPassDescriptor<'a, A: Api> {
pub label: Label<'a>,
pub extent: Extent3d,
pub sample_count: u32,
pub color_attachments: &'a [ColorAttachment<'a, A>],
pub depth_stencil_attachment: Option<DepthStencilAttachment<'a, A>>,
pub multiview: Option<NonZeroU32>,
}
Fields
label: Label<'a>
extent: Extent3d
sample_count: u32
color_attachments: &'a [ColorAttachment<'a, A>]
depth_stencil_attachment: Option<DepthStencilAttachment<'a, A>>
multiview: Option<NonZeroU32>
Trait Implementations
Auto Trait Implementations
impl<'a, A> RefUnwindSafe for RenderPassDescriptor<'a, A> where
<A as Api>::TextureView: RefUnwindSafe,
impl<'a, A> Send for RenderPassDescriptor<'a, A>
impl<'a, A> Sync for RenderPassDescriptor<'a, A>
impl<'a, A> Unpin for RenderPassDescriptor<'a, A>
impl<'a, A> UnwindSafe for RenderPassDescriptor<'a, A> where
<A as Api>::TextureView: RefUnwindSafe,
Blanket Implementations
Mutably borrows from an owned value. Read more