Struct wgpu_hal::RenderPipelineDescriptor
source · pub struct RenderPipelineDescriptor<'a, A: Api> {
pub label: Label<'a>,
pub layout: &'a A::PipelineLayout,
pub vertex_buffers: &'a [VertexBufferLayout<'a>],
pub vertex_stage: ProgrammableStage<'a, A>,
pub primitive: PrimitiveState,
pub depth_stencil: Option<DepthStencilState>,
pub multisample: MultisampleState,
pub fragment_stage: Option<ProgrammableStage<'a, A>>,
pub color_targets: &'a [Option<ColorTargetState>],
pub multiview: Option<NonZeroU32>,
}
Expand description
Describes a render (graphics) pipeline.
Fields§
§label: Label<'a>
§layout: &'a A::PipelineLayout
The layout of bind groups for this pipeline.
vertex_buffers: &'a [VertexBufferLayout<'a>]
The format of any vertex buffers used with this pipeline.
vertex_stage: ProgrammableStage<'a, A>
The vertex stage for this pipeline.
primitive: PrimitiveState
The properties of the pipeline at the primitive assembly and rasterization level.
depth_stencil: Option<DepthStencilState>
The effect of draw calls on the depth and stencil aspects of the output target, if any.
multisample: MultisampleState
The multi-sampling properties of the pipeline.
fragment_stage: Option<ProgrammableStage<'a, A>>
The fragment stage for this pipeline.
color_targets: &'a [Option<ColorTargetState>]
The effect of draw calls on the color aspect of the output target.
multiview: Option<NonZeroU32>
If the pipeline will be used with a multiview render pass, this indicates how many array layers the attachments will have.
Trait Implementations§
source§impl<'a, A: Clone + Api> Clone for RenderPipelineDescriptor<'a, A>where
A::PipelineLayout: Clone,
impl<'a, A: Clone + Api> Clone for RenderPipelineDescriptor<'a, A>where A::PipelineLayout: Clone,
source§fn clone(&self) -> RenderPipelineDescriptor<'a, A>
fn clone(&self) -> RenderPipelineDescriptor<'a, A>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more