wgpu_hal

Struct ShaderModuleDescriptor

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pub struct ShaderModuleDescriptor<'a> {
    pub label: Label<'a>,
    pub runtime_checks: bool,
}

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§label: Label<'a>§runtime_checks: bool

Enforce bounds checks in shaders, even if the underlying driver doesn’t support doing so natively.

When this is true, wgpu_hal promises that shaders can only read or write the accessible region of a bindgroup’s buffer bindings. If the underlying graphics platform cannot implement these bounds checks itself, wgpu_hal will inject bounds checks before presenting the shader to the platform.

When this is false, wgpu_hal only enforces such bounds checks if the underlying platform provides a way to do so itself. wgpu_hal does not itself add any bounds checks to generated shader code.

Note that wgpu_hal users may try to initialize only those portions of buffers that they anticipate might be read from. Passing false here may allow shaders to see wider regions of the buffers than expected, making such deferred initialization visible to the application.

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