wgpu_hal

Struct Alignments

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pub struct Alignments {
    pub buffer_copy_offset: BufferSize,
    pub buffer_copy_pitch: BufferSize,
    pub uniform_bounds_check_alignment: BufferSize,
}

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§buffer_copy_offset: BufferSize

The alignment of the start of the buffer used as a GPU copy source.

§buffer_copy_pitch: BufferSize

The alignment of the row pitch of the texture data stored in a buffer that is used in a GPU copy operation.

§uniform_bounds_check_alignment: BufferSize

The finest alignment of bound range checking for uniform buffers.

When wgpu_hal restricts shader references to the accessible region of a Uniform buffer, the size of the accessible region is the bind group binding’s stated size, rounded up to the next multiple of this value.

We don’t need an analogous field for storage buffer bindings, because all our backends promise to enforce the size at least to a four-byte alignment, and wgpu_hal requires bound range lengths to be a multiple of four anyway.

Trait Implementations§

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impl Clone for Alignments

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fn clone(&self) -> Alignments

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Alignments

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
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Gets the TypeId of self. Read more
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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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Calls U::from(self).

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type Owned = T

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