Struct wgpu_types::MultisampleState [−][src]
#[repr(C)]pub struct MultisampleState { pub count: u32, pub mask: u64, pub alpha_to_coverage_enabled: bool, }
Expand description
Describes the multi-sampling state of a render pipeline.
Fields
count: u32
The number of samples calculated per pixel (for MSAA). For non-multisampled textures,
this should be 1
mask: u64
Bitmask that restricts the samples of a pixel modified by this pipeline. All samples
can be enabled using the value !0
alpha_to_coverage_enabled: bool
When enabled, produces another sample mask per pixel based on the alpha output value, that is ANDed with the sample_mask and the primitive coverage to restrict the set of samples affected by a primitive.
The implicit mask produced for alpha of zero is guaranteed to be zero, and for alpha of one is guaranteed to be all 1-s.
Trait Implementations
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for MultisampleState
impl Send for MultisampleState
impl Sync for MultisampleState
impl Unpin for MultisampleState
impl UnwindSafe for MultisampleState
Blanket Implementations
Mutably borrows from an owned value. Read more