pub enum BufferBindingType {
    Uniform,
    Storage {
        read_only: bool,
    },
}
Expand description

Specific type of a buffer binding.

Corresponds to WebGPU GPUBufferBindingType.

Variants

Uniform

A buffer for uniform values.

Example GLSL syntax:

layout(std140, binding = 0)
uniform Globals {
    vec2 aUniform;
    vec2 anotherUniform;
};

Storage

Fields

read_only: bool

If true, the buffer can only be read in the shader, and it must be annotated with readonly.

Example GLSL syntax:

layout (set=0, binding=0) readonly buffer myStorageBuffer {
    vec4 myElement[];
};

A storage buffer.

Example GLSL syntax:

layout (set=0, binding=0) buffer myStorageBuffer {
    vec4 myElement[];
};

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.