#[repr(C)]
pub enum TextureViewDimension {
    D1,
    D2,
    D2Array,
    Cube,
    CubeArray,
    D3,
}
Expand description

Dimensions of a particular texture view.

Corresponds to WebGPU GPUTextureViewDimension.

Variants

D1

A one dimensional texture. texture1D in glsl shaders.

D2

A two dimensional texture. texture2D in glsl shaders.

D2Array

A two dimensional array texture. texture2DArray in glsl shaders.

Cube

A cubemap texture. textureCube in glsl shaders.

CubeArray

A cubemap array texture. textureCubeArray in glsl shaders.

D3

A three dimensional texture. texture3D in glsl shaders.

Implementations

Get the texture dimension required of this texture view dimension.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.