#[repr(C)]
pub struct Extent3d { pub width: u32, pub height: u32, pub depth_or_array_layers: u32, }
Expand description

Extent of a texture related operation.

Corresponds to WebGPU GPUExtent3D.

Fields

width: u32
height: u32
depth_or_array_layers: u32

Implementations

Calculates the physical size backing a texture of the given format and extent. This includes padding to the block width and height of the format.

This is the texture extent that you must upload at when uploading to mipmaps of compressed textures.

Calculates the maximum possible count of mipmaps.

Treats the depth as part of the mipmaps. If calculating for a 2DArray texture, which does not mipmap depth, set depth to 1.

Calculates the extent at a given mip level. Does not account for memory size being a multiple of block size.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.