pub enum StorageTextureAccess {
    WriteOnly,
    ReadOnly,
    ReadWrite,
}
Expand description

Specific type of a sample in a texture binding.

For use in BindingType::StorageTexture.

Corresponds to WebGPU GPUStorageTextureAccess.

Variants

WriteOnly

The texture can only be written in the shader and it must be annotated with writeonly.

Example GLSL syntax:

layout(set=0, binding=0, r32f) writeonly uniform image2D myStorageImage;

ReadOnly

The texture can only be read in the shader and it must be annotated with readonly. Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES must be enabled to use this access mode,

Example GLSL syntax:

layout(set=0, binding=0, r32f) readonly uniform image2D myStorageImage;

ReadWrite

The texture can be both read and written in the shader. Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES must be enabled to use this access mode.

Example GLSL syntax:

layout(set=0, binding=0, r32f) uniform image2D myStorageImage;

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.