#[repr(C)]
pub struct DepthBiasState { pub constant: i32, pub slope_scale: f32, pub clamp: f32, }
Expand description

Describes the biasing setting for the depth target.

For use in DepthStencilState.

Corresponds to a portion of WebGPU GPUDepthStencilState.

Fields

constant: i32

Constant depth biasing factor, in basic units of the depth format.

slope_scale: f32

Slope depth biasing factor.

clamp: f32

Depth bias clamp value (absolute).

Implementations

Returns true if the depth biasing is enabled.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.