#[repr(C)]
pub struct ImageCopyTexture<T> { pub texture: T, pub mip_level: u32, pub origin: Origin3d, pub aspect: TextureAspect, }
Expand description

View of a texture which can be used to copy to/from a buffer/texture.

Corresponds to WebGPU GPUImageCopyTexture.

Fields

texture: T

The texture to be copied to/from.

mip_level: u32

The target mip level of the texture.

origin: Origin3d

The base texel of the texture in the selected mip_level.

aspect: TextureAspect

The copy aspect.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.